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Disintegration of Time
Author | RNG |
Date of release | First Beta - April 18, 2018 |
.bsp filename | dis_beta |
Description
Original core concept of this map was about redoing single rooms from mostly other peoples old maps and fusing them in, all just from couple of in-game screenshots.
The map has expanded alot from since that idea.
Gameplay is similar to IO and Deluge
Designed for 1-4 players, thus can be completed co-op or solo
Plot
Presence of time has diminished in this certain part of this apocalyptic realm.
History and future have fused together, obliterating existence and knowledge of present time.
Ancient and modern technology and architecture stack upon eachother.
When it comes to you, its hard to be a scavenger for goods in this confusing ridiculous environment.
However out of odd coincidence, you accompany the most unlikely and ludicrous dream-team from different timelines to wreck shit.
You begin to notice that some type of interdimensional breach has occurred aswell.
Familiar species of creatures, and vengeful enemies from all the moons you have done your contracts (mostly wreaking havoc) have started to show around, only this time more stronger and lustier.
First Beta bugs (and features)
- I ran into limits (nuff said). Couple of areas and secrets are pretty much unfinished, unless they consist of previously done mapping, thus might be way easier than they ever were planned to be.
- Ran into allocblock before i wanted to implement the many additional rooms and ideas i planned. Or technically i didnt run into any limit, but rooms started to bug out horribly with missing faces which made zero sense regarding i wasnt hitting any limit.
- I resulted in splitting the map into 2 parts, but for now i left that second part off, because it was still in heavy alpha state. (Will of course never finish)
- The map uses weapon_custom by w00tguy, it is really cool except might be unstable. If the map decides to crash out of random, this is most likely the reason. I havent had chance for map specific weapon scripts yet. Weapons are mostly pretty hastily done and sure not final
- After this map started to take longer and longer (Started this near end of 2017). Many serious ideas inavoidably started to end up in trashbin, and lots of goofy shit and dry humor started to sneak in this beta.
- That "golden middle road" regarding Sven Co-op and combat gameplay, is next to impossible to achieve. Map might be too 'easy', or too 'hard', anywho unbalanced it continues to be for now. Didnt name this beta just for shits lol
- Some sound, model and sprite replacement lacking, and odd content naming.
- Only one monster type has custom sounds
Additional credits
All mappers of the original areas which are referenced are credited in the map itself in a special way. (Find the secrets sssh)
- w00tguy - weapon_custom script and troubleshooting
- Garompa - Big Sven Co-op community NPC pack where some monsters are edited from. (rmk_rng, rmk_medic and rmk_doc)
- Testing: Streamfox, MirroR, Zode, Colt, sprt, Trempler, Sence, w00tguy, Windawz, greenchocolate and some invited, and uninvited quests.
Full credits in the MOTD
Additional info and trivia
- Map originally called Remake
- The map also includes areas cut from IO and Deluge. Some mapping straight out of UNI2 included aswell, not much on big role in this version though.
- Includes a set of playermodels
- The 'Remake logos' originate from long-dead Deathmatch Classic project for Sven, meant as team deathmatch logos. They are drawn out of murals from couple of DMC textures, with some slight modifications.
- Character names are coincidential (no shit), and mostly cheaply derived from Half-life and Sven Co-op
- Picture on Gordon's shirt is the logo of my 'dark ambient' project Garden of Myxini
- Compile time: Around 5 minutes
Changelog
Tags
Rate this map
4.5 / 5 (37 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1578 maps for Sven Co-op! Here are a few:
3 / 5
This game have little bit similarity to quake game mixed with Doom Eternal vibe.
I love it
H.T Forever ♾️
Very good level design and good campaign ! I like it !
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Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565
Ammo doesnt appear on the floor and the pistol sprite doesnt make you carry the pistol itself. How can I solve thisp problem?
Another change for 1st screenshot to 2nd and 2nd screenshot to first to feature the poster if possible
Thanks in advance
Edit: Changes have been made, ignore this post
Just played this solo. Really fun. The new weapons are a treat to use. Visuals are really well put together; everything fits, nothing like the usual pile of seemingly unrelated assets you find in a Sven Coop map.
I'm not sure if RNG made everything himself (if he did, geez, good job), but the end result is that everything looks like it was made for this, rather than pulled from some other game or mod.
Pacing, progression and level design were really on point (well, for my solo run at least) and throughout the whole experience I was trying to take it slow because I didn't want it to end too soon. This is in contrast to most maps, which have at least some parts which I just try to get though as fast as possible.
However, I found an exploit to end the level extremely early after finding the Artifact(?) of Durga. If you usejump over the brick wall, you'll bypass most of the stage
This is map awesome bro awesome
THANK YOU VERY MUCH
(TR) Beyler efsane harita oynayın kesinlikle tavsiye derim kolay gelsin
punched a computer to open a door 10/10 much fun was had
Just played thought with 2 people. Not that hard but had fun with the weapons.
I was amazed with how good this looked and interesting trying to pick which maps some parts were from.
Would have loved to seen what you would have created if you didn't hit those limits.
This map has sort of getting me tempted to start trying to build maps again.