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Dupa
Author | Chudej |
Date of release | v3 - March 5, 2011 |
.bsp filename | dupa |
Description
Contact: PM me on SvenCoop forums or send mail to: <check motd>
I'll be grateful for any feedback and/or mapping tips you can give me.
===== THE STORY ====
You are a part of a group of mercs. You were hired by an anonymous employer, identifying himself as the CEO of an organization specializing in weapons development named X. The Man, as he called himself, provided you with a detailed plan of an operation, and offered a high price - as long as you do the job right and don't ask too many questions. Lately, there weren't much business opportunities around, so you decided to take the assignment.
Your mission seemed simple on the paper: infiltrate the facility of The Y corporation and retrieve a disc containing the data desired by your employer. Unfortunately for you though, the intel spoke of heavy-duty security inside the compound, probably due to a similar attempt of theft not long ago.
Once your team had sneaked inside, after many long hours of bypassing the complicated security protocols and disabling some of the guards, you have successfully retrieved the data. The mission was almost over, when suddenly something triggered the alarm. It wasn't any of your teammates, but you were in great danger of becoming exposed to the enemy. Some of you managed to squeeze into some tight hiding spots at the expense of getting rid of all your equipment, but the rest wasn't so lucky. They were caught and executed. Soon after that, you've heard a loud explosion. It was like someone dropped an A-bomb on the site. Whatever it was, you knew one thing - you're not going to get out of this alive unless you find a way out.
It soon became clear. There were other intruders than just your team. Except, they were not human. The plan The Man came up with didn't mention aliens, so you weren't even prepared to fight them. Your only chance was evasion - going back inside one of the bunkers, securing the door behind you, and hoping to find some way back to the surface, that doesn't lead straight up to the battlefield above.
Additional info
This is my first map and it's work in progress. There's a really a lot to do, I have a lot of ideas but sometimes I lack the motivation, skill or time. New versions might be released even a few months after the previous ones.
- that crappy wooden box near the duct is there just to enable 1 man completing the map. In the final version it will be removed
- keep an eye out for hidden switches; some objects may be breakable for a reason too :P
Additional credits
Changelog
Garompa's edit and fix:
Shinkichi's edit and fix:
Original:
Tags
Rate this map
2 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
A decent walkthrough map with a couple of things that bring it down a few pegs, in my opinion.
1. Dr. Walker (whom you have to escort)'s desk is too close to the door behind it, making it time consuming to get him to go around, and the ai nodes leave something to be desired (Dr. Walker won't follow you around corners)
2. When you actually bring him to the elevator, he runs to it, forcing everyone into a cutscene. If you didn't kill all the pit drones by the time he gets to it, you're pretty much guaranteed to fail as he'll get killed by them (ideally, the trigger for him to activate the cutscene shouldn't be enabled until after they're dead)
Would love to know what map did you play or if this is a wrong placed comment here, since the map you're describing just isn't the one here (my best guess). There is no Dr. Walker, nor any scientist entity or cutscene entity in this map.
I… hm.
I'll get back to you when I figure that out.
Right, then. Apparently, I have a ripented version that has additional stuff added. It was in my downloads folder, and I had gotten it from Misfire's server.
Here is a video of me playing the map. I've added a timestamp so you can see the part I was talking about. Or, well, some of it, before I failed the map.
https://youtu.be/OWHrsxD8ZQc
I've asked the Misfire's staff if they know where that version came from, so I'll get back to you when they answer.
Great, if you do get it maybe we can upload it here too :)
This map has no end and is not finished actually. Its short, little, with tight corridors but good architecture and some key grabbing, button unlocking objectives, and some stuff happening in the environment. Lacks more enemies and the last room is just that…a pitch black room with nothing.
Could've been cool. But its abandoned.
Please create end_game
game_end created. Added an ending teleport at the last part of the map that ends the map :) enjoy
hello
please, see file dupa_motd.txt very big text
you create file dupa_readme.txt
thanks