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Earthquake Test Center
Author | Dave Johnston (original), Commando (conversion) |
Original mod release | August 1999 |
Date of release | September 22, 2002 |
.bsp filename | etc, etc0b, etc0b2, etc0c, etc0c2, etc0d, etc0e |
Description
E.T.C. (Earthquake Test Center) by Dave Johnston
Sven Co-op conversion by Commando
http://hosted.planethalflife.gamespy.com/davej/
tuto mod etc image & text
http://www.johnsto.co.uk/maps/walkthrough_etc
Additional info
- The levels have been changed to suit Sven Co-op. Whilst there are few major changes there have been lots of changes to monsters, lifts, scripted sequences, etc…
- Followed by Earthquake Test Center II.
Additional credits
Valve Software : For making a KICK ARSE/KICK BUTT/KICK ASS/KICK-ING/
GREAT/KICK BOTTOM/EXCELLENT (delete as appropriate -
deleting none is preferable) game
http://www.valvesoftware.com/
Rust and HLERC : Being great resources
http://www.gamedesign.net/
http://halflife.gamedesign.net/
Half-Life Workshop : For helping publicise ETC slightly! Well, more than
slightly…
http://www.planethalflife.com/workshop/
3DGAMING.COM : For being a brilliant bunch of people!
http://www.3dgaming.com/
Zoner's HL Tools : Very useful - helped increase texture memory to 4MB so
I could compile etc0c2… Thanks Zoner!
http://members.home.com/prosperoe/misc/zhlt12.zip
Everyone in #gamedesign and #worldcraft on gamesnet
: Especially people like autolycus of the ERC, sneak,
Penguin… and all those other people I have forgot!
Thanks guys!
Basically, everyone that has helped me put ETC together should be thanked…
I hope you all enjoy ETC.
Changelog
N/A
Tags
Rate this map
4.5 / 5 (4 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
is there a way with ripent or an angelscript to modify the level end in etc0e to switch directly to etc2_1 instead of normal end level trigger to switch to next map in mapcycle?
or: can it somehow done so that on etc0e the nextmap is set to etc2_1 so when it ends it loads etc2? will this be compatible with AdamR amxx nextmap sc fix?
I reckon you could stick a trigger_vote asking to play the etc2_1 when you finish the level that will trigger a changelevel for the bsp in question, should be simple enough to do in ripent.
You can certainly do this for your own server, but making the change official I rather doubt it :/
i've successfully modified etc0e to directly load etc2_1
i copied some from etc0d (the landmark and the changelevel trigger) and modified the last two entities in etc0e from trigger_once and end_game to match what's in etc0d - so it directly goes from end of etc1 to start of etc2
I'll remove etc2 from mapcycle and mapvote - so it should conflict with any mapcycle or any plugin modifying it
Could be in official, boring start but good action, nice puzzles and locations. 5/5