Episode Secret Weapon
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Episode Secret Weapon
Author | Peter Kucera |
Conversion Author | Garompa |
Date of release | Final - February 26, 2006 |
Date of conversion | Final - September 17, 2023 |
.bsp filename | esw_1, esw_2 |
Description
After the events of Azure Sheep, Point of View, Blue Shift and zero your team was picked up by Dr. Carlingford on an SUV but you are soon intercepted at a nearby roadblock outside Black Mesa, were several others share the same fate.
Backup is coming and a new mission begins.
These events unofficially lead to opposing-forts
Additional info
Conversion of the original mod found on RTSL and Moddb
Of course bugs were fixed and things were changed once again to make things more interesting and difficult. 11 maps merged into 2. Several puzzles and extras were added for more co-op.
Additional credits
- agrastiOS (blue shift trailer music and capture the flag music)
- m550 (map testing)
- LeonelC (super gauss weapon model found on gamebanana )
- i-ka (isotopebox/gauss pack ammo HD remake)
- Outerbeast, Sparks (suit equip fix logic findings)
Changelog
Tags
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3 / 5 (6 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1594 maps for Sven Co-op! Here are a few:
page revision: 29, last edited: 04 Jun 2024 09:17
In the second map during the part where you have to ride the cart with the air supply, the door into the gas room only opens once. So a player on foot can go in, get gassed and die, and the door is permanently closed, keeping anyone on the cart from getting through.
Thanks, I have gone and fixed it. The door now should trigger properly, and as a failsafe it explodes when passing through with the train so there is no way it can get stuck on closed again :)
Well… sorry for couldnt join test… :(
https://youtu.be/3JgkPjqJsNg
Im tested myself for take a look maps.
But.. some parts have something problems
1. Seamless teleport gibed me (HEV suit room)
2. Some dialog nothing show up game_text (im not sure about that game_txt)
3. In train part, barney nothing attack HECU.
4. In Rotate elevator part, elevator made player just crush. (This must be goldsrc problem or.. map itself problem)
Also as r0ubrt said off limits problem too
About off limits case, other author's map also happen that.
Other are fine.
I really intetesting gaussgun with 300 damage.
And colorful HEV suit too :)
thanks for both feedbacks.
I uploaded a hotfix for most of the bugs. The bullsquid area should be fixed, but clips are sometimes buggy and if forced you maybe could go out of bounds.
1- this is intentional. trigger_respawn doesn't actually respawn players it seems, but rather teleports them. So if you are still alive you dont get the effects of the changed cvar to get the suit activated. That is unless you die first and get respawned properly.
2- intentional, because you dont have the suit so there is no hud display whatsoever
3- unfixable :( barneys in the train are moved via a setorigin otherwise they would get the train stuck. This also makes their AI bug out most of the time it seems as they want to run but can't, hence why they stop shooting. At the same time, they seem to be a bit floating, because the train collision box isn't perfect (you can see this yourself by going into the train with third person camera, your feet will be in the air too hehe)
4- rotating elevator? i don't remember one. But if an elevator has crush damage that may be intentional, we dont want trolls or npcs softlocking the maps :P it may lead to collateral damage and sometimes kill a player or npc though, but we have to live with that. Thats GoldSRC for you.
Map is fun although a bit unintuitive at times. Some of the enemies spawn facing walls, therefore they won't engage you at first glance, making them easy to kill.
You can go off limits in the area where the bullsquids are, and also your gravity bugs out when doing so:
https://www.youtube.com/watch?v=ZwIoA87VZbI
I wouldn't recommend this map for more than 3 maybe 4 people since it can get very claustrophobic, and there's not that many enemies (except for the ending, holy fuck).