Exposed Research
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Exposed Research
Author | tdw |
Date of release | Beta 1 - September 2, 2004 |
.bsp filename | exposedb1 |
Description
Gordon received an urgent message from Sven Viking this morning. The message stated that a contact has disclosed information about a secret research complex. The informant also told Sven that scientist in this facility are experimenting with data and specimens collected from the Black Mesa incident.
Fearing the worst, Gordon arranges to meet with Sven and his Team. Soon after landing near the drop site, Sniper finds a fresh air intake vent that leads inside.
Additional info
- Received BOMS status.
- Originally released at http://www.svencoop.com/forums/showthread.php?t=23726
Additional credits
N/A
Changelog
N/A
Tags
Rate this map
4 / 5 (2 votes)
Reviews
7.5 / 10 by Sparks View »
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1340 maps for Sven Co-op! Here are a few:
page revision: 47, last edited: 01 Jul 2019 11:01
this ones actually pretty good. 👌
It is possible to break the map by moving the box out of bounds
Then just don't do that. You can break most things if you try hard enough, that's not the mapper's fault.
I'm leaving my previous comment below, as it indicates the problem with this map.
In short, the store room door and two critical vent grilles *needed* the crowbar to open them and the crowbar was not included in the map or spawn loadout, instead the pipe-wrench was given in the map and is quite useless for the task.
All I did was to change the pipe-wrench for the crowbar, and added some extra stuff in the store room to offset the heavy monster spawning. (I also removed the .res file as it was redundant.)
I have only uploaded the 'fixed' file to the SCMapDB link (the first one, named 'Fixed version') - all the other links are for the original version.
If you are stuck, I wrote a review which includes a walk-through including pics, see the link above the posts..
It turns out to be a pretty good little map! Give it a go.. it's short but well worthwhile.. :)
*Update* It appears that the issue may have been caused by a game-code update, not the error of the mapper - apologies to 'tdw' then. :)
Map is apparently broken by a critical 'weak' door and some vents, that never break.
Or, if it does take 1,000 wrench blows, I don't care enough to bother. I noclipped the rest of the map - it's not worth it.
If you're going to introduce a new, arbitrary obscure mechanic to the game, at least give the player some sort of clue what's required. Or nobody will play your tiny little map. Lol - oh wait, they don't.. xD
finish the map before posting it
moar like respawning-grunts-research, amirite?
Only until you frag the explosive crates, then they stop. All other spawns in the map are finite; the start area is the only respawning part.