[[tab Overview]]

[[/tab]]
| Author |
AdamR |
| Date of release |
Revised 1 - May 31st, 2026
Final - January 10th, 2012
Beta 3 - September 8th, 2010
Beta 2 - June 4th, 2009
Beta 1 - May 19th, 2009 (AdamR's 22nd birthday) |
| .bsp filename |
fail-mountain-20260531
(originally fail-mountain) |
Download mirror(s)
Revised 1: SCMapDB
The original variant of this map contains a lot of NSFW content, and it's significantly smaller:
Original: SCMapDB
Beta 3: SCMapDB
Beta 2: SCMapDB
Beta 1: SCMapDB
You should generally download the latest version, unless you have a specific reason to play an older version.
There are many ways you can help!
- Provide honest, constructive feedback. »
- Upload some nice screenshots.
- Insert videos of the map.
- Share this map with your friends, and on other sites and forums.
There are many ways you can help!
- Provide honest, constructive feedback. »
- Share this map pack with your friends, and on other sites and forums.
Description
Yes I like Turrican's OMG 2 map quite a lot. If you play this map you will see that. This map is kind of like it, but more orientated to my likings.
This was meant to be a piss-about type map, but I ended up adding various puzzles/challenges to unlock more secrets and bonuses. You have to do the puzzles in order. Feel free to just piss about and die a lot if you like, or explore for random (and very pointless) secrets.
There is no ending, you just have to keep DYING until the time runs out. You will know when you've reached the last area though. (Don't think you've found everything!)
This map was started out of complete boredom and a desire to practise my mapping skills. In the end it just ended up as a giant cascade of bullshit.
Starting hint: Look the other side of the pond from where you start for a special item, then check out the two places that the item lets you get to.
Additional info
Server administrators
List of teleport destinations by co-ordinates:
Places to send cheeky buggers to
| 0 0 0 |
Fail cave cage. Raise the cage bars with command "trigger cave_cage" (if they're down) then issue treats. |
| -64 144 176 |
Puchi feeder shaft. |
| 976 1632 -320 |
Very angry cat. |
| 0 0 1088 |
Porn hut. |
| 0 0 1280 |
Random steam launcher thing on top of the porn hut. |
| -800 896 176 |
Deal with it. (Requires initial activation first.) |
| -1184 128 -1712 |
Chamber of many deaths. |
For only the coolest of beans.
| 512 256 166 |
Fail cave control room. |
| -640 -192 -2048 |
Super duper secret monitor room. Can divert the duckroll to chamber of many deaths. |
| 0 0 -2048 |
Super duper secret control room. |
Known issues / requirements
This map requires Sven Co-op version 5.26 or later.
You may experience low/choppy FPS while standing on the ice tower while looking back at the mountain. This never happened on Sven Co-op 3 with default graphics settings, I'm convinced it's a high-quality graphics settings/models shipped with Sven Co-op 4+ causing this.
You may experience low/choppy FPS while looking at live monitors or mirrors. You can switch off live mode by setting CVARs "cl_monitor_disabled" and "cl_mirror_disabled" to 1 respectively. (Monitors can always be viewed in the traditional way by directly pressing your use key on them.)
Additional credits
Thanks to Multiplay's Sven Co-op community for supporting this map:
https://sc.multiplay.co.uk/ (sadly no longer with us)
Puchi for helping me out with various entities.
Silencer and Vluzacn for their combined ZHLT improvements.
BMT for some crazy weed-scrambled ideas, and the "Fish" music extract.
(EVEN THOUGH HE STOLE IT HIMSELF WHAT A DICK LOL — It's by "Mr. Scruff")
A lot of the music and inspiration came from these maps by Turrican. (11/10)
omg2beta2; secretcity2; secretcity4beta; secretcity5beta; secretcitykeen_beta
Very check them out if you like this map.
Also thanks to CryoKeen for letting me use music from his birthday and Sector E maps too:
keenbday_part1; sectore_1; sectore_2; sectore_3
Check those out and the Halloween series (kh1) for extra funs.
Lake Ocean sky map by komaokc:
https://gamebanana.com/textures/1424 - https://gamebanana.com/members/289553
The Wad Father for supplying the ruins/temple style textures:
http://www.planethalflife.com/wadfather/
The following models came from http://thedoenerking.myexp.de/
Unfortunately the website is no longer up:
bush; tree; tree4
Der Graue Fuchs for the blue stone key model and Frankfurt sausage models:
https://forums.svencoop.com/member.php/12230-Der-Graue-Fuchs
The303 for the dome camera model:
https://forums.svencoop.com/member.php/17023-The303
You can find full length tracks of (most) music extracts on my Spotify "Fail Mountain" play-list here:
https://goo.gl/qnioiH
Show some love for the artists and listen to their tracks if you're a Spotify customer. <3
The following people for their time helping me test this map:
(In order of who played the map first.)
Testers
Thanks to the following testers for their time helping me test this brilliant map:
(In order of who played the map first.)
- Liv3d
- RetroFish
- Decca
- Dynamite (now Tunac)
- amnizu
- Rich-Kane
- Leiche
- bluefire40
- BMT
- z4nd
- erska
- Sedien
- Mushroom
- Zombiner
- Wolf-3D
- StreamFox
- JaF
- GeckonCZ
- Orphanage
- H2Whoa
- TheButterman
- Zode
Changelog
- N/A (first public release) Adam's 22nd birthday :D
General
- Added administrator control room only accessible via the no-clip cheat or a teleportation plug-in (co-ordinates 0 0 -2048)
- Added take sprite over the 2 hookshots near the start
- Added two rocks near the spawn area to provide some cover from a player spawn killing with a laser gun
- All damage values tweaked to guarantee death when required
- Desert teleporter now says blast instead of destroy, to hopefully stop players trying to crowbar it all the time
- Fixed clipping problems on the desks in the two towers
- Laser guns now move slower and fire less frequently to help lower repeated spawn killing
- Mini-turrets in the two towers and cave control rooms are now enemy class, usable from the administrator room, regenerate health, and away from the windows to minimize firing through them
- Puchi teleporter trap now lasts 8 seconds instead of 5 seconds
- Water is now less transparent as I decided it was unrealistic to be so clear
- Zillions of other tiny tweaks nobody would notice
Puzzle 1
- Swapped the M16 at the end for 2 batteries to free up 4 more model slots, and the batteries will be more useful
Puzzle 2
- Moving platforms now move 50% faster
Puzzle 3
- Added sprites to inform players that bubble jets provide air
Puzzle 4
- Ice is more transparent, as it's only ice… not rocks
- Moved explosives sign nearer the blastable ice wall to provide a more clear hint and prevent bouncing back into the ice jets
Puzzle 5
- Added some sort of clue to the valid path in the quicksand area
- Quicksand area is no longer straight to prevent a single long jump to bypass it
- Raised a clipping brush at the bottom of the puzzle 5 slope, to prevent fall deaths when sliding into a pit
- Raised a clipping brush in the quicksand area as it was below the sand line, creating a water splash when walked on
- Sky area is larger to allow higher jumping
Puzzle 6
- Added display to show which crystals have been found
- Altered the glow colour of fake crystals to make them more distinguishable from real crystals
- Informed players that they need to get to the end of the maze after finding all the crystals
- Nombles now move around quieter by 50% and faster by 50%
General
- Added duckroll teleporter around the administrator room — you must use co-ordinates teleporting to get there, or a certain combination of regular cheats
- Added some extra detail here and there
- All custom textures now embedded into the BSP
- Compiled map with Vluzacn's ZHLT v17 (custom x64 build)
- Default visibility distance increased from 8,192 to 12,288 units
- Doors to puzzle 1 replaced for breakable netting — still requires the button though
- Fixed all the crates and palettes being so unbelievably massive in the storage cage
- Fixed the explosion to enter puzzle 4 being invisible/silent
- Laser guns turn at less than half the speed they did before
- Moved the spawn protection rocks closer to the hut for better defence
- Removed the boring steps to climb right at the start … with some slightly less boring ones
- Ropes and platforms up the ice tower adjusted
- Updated entities to use various 4.5 game features
- Windows in the 3 towers are now segmented to prevent crushing the turret inside
- Zillions of other tiny tweaks nobody would notice
Puzzle 2
- Fixed the lava falls sometimes disappearing
- Removed the breakable wall infront of the keycard because hardly anyone could find it
Puzzle 4
- Added a glowing light from the Blue Fire item to provide more visual hint of its'
- Fixed grenades falling under the ice tiles — they will only land on the snow now
Puzzle 5
- Added 2 walls to stop players long-jumping across with the XP mod
- Added some hint as to where the floor crush traps are
- Blade moves 50% faster
- Lighting tweaked in the quicksand area
- Trap doors now have some visibility while idle
Puzzle 6
- Added some hint as to where the floor duckroll traps are
- Added something else ;)
- Moved some of the blockage bars around, added some new annoying ones too
General
- Changed a colossal amount of unseen textures for null to improve rendering speed, even if just a little bit
- Changed ambience audible distance, added some new ambient sounds
- Changed light sprite pointing at the puzzle funny to glow instead of blob
- Changed message appearence and position, some no longer spam your console
- Changed starting equipment (9mm pistol instead of 357 magnum, 0% battery instead of 25% battery)
- Compiled map with Vluzacn's ZHLT v23 (custom build) — clipping will probably be worse than before
- Re-designed lava and water appearence
- Tweaked maximum viewable distance
- Zillions of other tiny tweaks nobody would notice
Puzzle 1
- Teleporter platform height reduced so you don't have to jump up to them now … all two of them
Puzzle 2
- Added more steam/smoke effects
- Fixed key card from disappearing inside a wall due to new default item dimensions for SC 4.6
- Fixed lava falls from rendering behind the lava pool below
- Removed the two medkits
Puzzle 3
- Bubble jets recover HP from drowning in bigger chunks
- Gate 5 now closes in 30 seconds instead of 25 seconds
Puzzle 4
- Ice blasters now do 99 HP/hit instead of 95 HP/hit damage
- Ice breakables are now weaker
- Gate now closes in 45 seconds instead of 1 minute
- Player shown a message they have 45 seconds to get through the gate when it opens
Puzzle 5
- Made the clue as to where soft quicksand is more obvious, as too many players still couldn't see it
- Made the puzzle 6 unlock button a bit more obvious, but now must be shot instead of used
Puzzle 6
- Ambient sounds are now audible further to help distract from the nomble movement sounds
- Fiddled with the blockage bars again
General
- Added 2 planes that you can fly around the mountain on set paths
- Added a hint sprite pointing you to go down the ladder past the pond, disappears when the hook shots are collected
- Added a hint sprite pointing you to go to the tower to open puzzle 1, disappears when the forest portal button is pressed
- Added a portal to get out of the cave if you haven't completed puzzle 2 yet, but only if you can reach it
- Added a second mini-turret to the two towers and fail cave control room
- Added a separate bit of the mountain with a nice pond
- Added a whole new hideout to explore, full of artwork to enjoy, amongst other pointless shit
- Added lots of grapple goo around the mountain
- Added material sounds to all my custom textures
- Brightened the lava in the fail cave
- Bean Industries have colonised
- Cave controls door code input is now a camera with a cursor for easier input
- Cave controls door is now accessible without a code or key for server administrators and game donors
- Fixed an exploit where you can unlock the ice tower teleporter early by firing a rocket up there (you now have to stand on the ice)
- Made good use of "func_detail" to get the performance up a bit
- Moved some stuff around for no reason at all
- Moved the cage in the fail cave so it's directly underneath co-ordinates "0 0 0", thus moved the lava shaft aside to where the cage was
- Moved the giant rocks by the start a bit to help limit spawn killing by laser
- Hideout interior revamped somewhat
- Higher definition hint pointer sprites
- Higher definition screens
- Higher definition textures, particularly where text is used (and where needed)
- Higher quality tunes, sometimes
- Removed all the porn, because, grow up
- Swimming pool ending looks more like a reputable swimming pool
- World polygons are now subdivided at 512 instead of 240 so there's a lot less of them (good for performance)
- More tweaks and sections you don't care about — Really very zillions of them again. Seriously, explore… a LOT!
Puzzle 1
- Branch/leaf netting over the long cave pit is better looking
- Clip node tweaks
Puzzle 2
- All fire and steam sprites now stand upright
- Made the key card a little less obvious
Puzzle 3
- 5 wheels added by the boots so it's easier to get out alive
- Literally nothing else, if you believe that, and you obviously won't
Puzzle 4
- Added a hint on how to break the ice above you
- Added valve in the exit room so you can return to the rest of the area if you want
- Air funnels are now air tanks with a sprite and light to show when they're available (4 second refill)
- New textures
- New bits for continuity with another map of mine featuring an intersection of this area
Puzzle 5
- Tweaks to the rocks on the slope, now require a bit more effort to avoid splatting into
- Improved the lighting underground
- Falling into the quicksand now duckrolls you rather than death
- The floor traps in the last section are no longer super obvious, but can still be spotted and can be escaped from with a quick enough reaction
Puzzle 6
- You are now permitted to spray on the floor
- The trap floors will also show your spray (so you have to look out for them more carefully)
- Some other sneaky changes that will piss you off
Tags
2009 admin-room difficulty:hard featured fun music nsfw puzzle secrets size:large traps
edit tags
I've just checked the new features and it's amazing! I'll play soon!
splendiful
thank for many reminders
Thanks,
Adam Reece.
I love maps where I discover something new every time I play. It’s packed with puzzles, traps, and mazes… and that last maze really wore me out!
Definitely a fun and memorable experience.
PS: Don’t forget to buy clothes for the young ladies in the map.
oh wow, this one. this was one of the first maps i ever played over 10 years ago! ^_^ so nostalgic, very inspiring. this is *the* quintessence of svencoop, IMHO :)
i hope you all are doing well :P
instant teleport to end room: teleport 2150 3170 -3500 thank me later
[deleted]
map is amazing but puzzle 6 is balls
Getting nommed too much?
Thanks,
Adam Reece.
Anyone know how to get in the private hideout? (I mean, besides the admin room)
its not admin room
admin room is 0 0 -2048
watch my video to unlock this door
(Sv boy)
do you guy know the code for the door in that code where it have lava?
You mean in the secret room with the Duckroll? That code is:
1874032596
Figured out by dying multiple times, pressing multiple numbers randomly.
lel the code is actually in the room at the coordinate (0, 0, -2048)
I play on a listen server and I'm not an admin so I can't even get there.
If you're running a listen server you will always get administrative access. Set CVAR "sv_cheats" to 2 and you can use command "teleport 0 0 -2048" to get there.
Thanks,
Adam Reece.
Oh, whoops. That was a typo. I just meant that I was playing on a regular public server… sorry for the confusion there. I'm playing on Misfire's Server (on 4.8).
On a different subject, I was told that there was a way to access the private hideout (the building with the trap roof) without the admin room. Anyone know how? Any hints or anything?
New Version Yays!
Kind Regards
[DoS]Captain.Scarlet