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Fathom 2.4
| Author | Hotdog |
| Conversion Author | Reuniclus-579 |
| Original mod release | Aug 6, 2007 |
| Date of release | Jun 13, 2026 |
| .bsp filename | sc_fathom24 |
Description
You find yourself outside a marine research facility waiting for rescue.
Unfortunately, things don't go according to plan.
You need to try plan B, and maybe even plan C!
Additional info
Original mod RTSL
Additional credits
Using Bspguy by W00tguy
SUB Logo, Splash screen and Beta testing done by Dadster
###Models###
From listed MOD
Arctic Rescue chopper - From Counter-Strike
High Definition Scientist and Barney - From Cleaners Adventures
Icky shark model and leech piranha - From Sven Coop
Weapon V models - From Half-Life Escape
Other models - From Action HL, Hostile Intent, Counter-Life, Afraid of monsters and Ghost Ops
###Sounds###
Improved HL sound files - From Counter-Life
Lift sound - From Ghost Ops
###Sky###
"Storm" Sky by Holy Goat, Edited by Hotdog
###Extra Thanks To###
TWHL for making me drive myself crazy trying to finish this on time
and also for the chance to enter my first competion.
Ant for answering my questions that were jumbled up with useless rubbish
people were bubbling on about.
Dadster for giving ideas and de-bugging my maps. He also made the very cool
splash screen.
Everyone who has made all the really cool mods I am collecting and rapidly
increasing my collection of resources.
And Rowleybob for being the only one who takes any interest in any of my work.
Changelog
N/A
Tags
Rate this map
2 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.














The map is quite short and not particularly difficult to finish. The hardest part is dealing with the sharks, they're fast and can be tricky to hit.
As for the MOTD text, I think it might work better if it were displayed directly on the screen instead.
It's actually because it has too much text, which can cause game_text to crash and not display, so I put it in the MOTD instead
Oh! Ok! I need to learn more about this!
Thanks!
—Hi, Reuniclus-579!
I just wanted to mention something I've noticed in the last few maps you've ported!
The on-screen messages seem to appear and disappear very quickly. For example, in this map the message "Please see 'sc_fathom24_motd.txt' (Part 1)" only shows "Ple" before it disappears, so I have to check the console to read it. I noticed the same thing in Back to Xen.
Could this be something on my end, or is the message duration perhaps a bit too short? I was just wondering if anyone else has experienced the same issue.—
UPDATE: I figured it out. It seems to be a conflict on my end. It looks like the SCXPM plugin uses channel 1, and I think these maps do as well, which is probably causing the conflict. In BTX1 and BTX2, channel 4 is used instead. Now I just need to figure out how to fix it.
UPDATE 2: I fixed the problem!
Thanks!
incredibly confusing