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Frightmanor
Author | GreenTea MiaoMiaoLe |
Date of release | November 5, 2018 |
.bsp filename | frightmanor |
Description
This map is came too late.I was plan to upload it on Halloween.
But I need to concentrate on my work and fix map bugs at the same time,so it was runing out of time.
Finaly it was done.XD
G-man invited you to have a Halloween dinner.
In fact, his intention is let you to solve some troubles in manor.
Additional info
Need at least 2 players to start the game.
Recommended for 2-6 players to playing this map.
You need find right items to give the NPCs.Then you will got powerful weapons or uesful tools to pass like traps or dangerzone you can't enter before.
(Find and kill 2 Giantzombies at start ,then you will get Silver-Key and Copper-Key.)
(WeaponBox /AmmoPack will slow down player's movement. You'd better cover them when they are carrying.)
(Some powerful weapons and ammos are hiden in the manor.)
(The location of items are not always same.)
(Remember,often watch your back,those zombies could attack you from anywhere.)
See more details on pictures.
Have fun >w<
Additional credits
N/A
Changelog
N/A
Tags
Rate this map
4.3 / 5 (12 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
The quest items need to respawn if dropped by a player.
And enemy count needs to be lowered a bit.
At first I thought: oh boy, not another maze map, but this one has suprised me greatly! Often these maze maps are freaking unfair, really dull and horribly optimised, but none of that in Fright Manor. Even with all the nice details and lighting, r_speeds are perfect and it all plays very smoothly. You've really tried to add details everywhere and the maze never seems boring at any time. Gameplay is also fun with lots of tasks to do, nice secrets to find and ultimatly the suprise ending.
You've really done a great job in making this all very atmospheric (even the rustling leaves, when a monster lurks around the corner!). Really well made map!
Some suggestions if you're planning on updating it:
- The fast zombies and gonome animations are a bit wacky. I know it's because they're suposed to be speedy, but now it just seems silly. Maybe some better models might help here.
- I went to great lengths to gather enough gauss ammo together to try to get enough ammo for the displacer weapons secondary fire. I was absolutely positive this would then teleport me to an awesome secret, but alas, it did nothing! A bit of a let down.
- I had to bring candy to a scientist, but a true Half-Life fan knows that the only person you should bring candy to is Otis. In op4, he even has a special recorded line for this (mmm.. candy!). So in the next version, make sure to use Otis :)
Your suggestions is great. I'll make some adjustments If I have time.
Killing these AOMzombies with fast movement or be hunted was exciting.
You mentioned displacer.If players ues secondary fire teleport to some secret rooms,or thats the only way to get a important item. This is an awesome idea! its not just a weapon.
(I think this is my mistake.how could I forget this function ><)
Okey,Otis will in my next halloween map. I promise XD
Bit tricky with only 2 players but some good fun to be had.
Get very lost in the maze most of the time and the re spawning zombies didn't help.
Overall a very nice looking and well built. map
a halloween map from greentea is a tradition
Map is great but I found that delivering the items is very tricky, had to spam use key and jump around quite a while until the items were accepted. I thought this was broken at first.
But even if the map works I felt like the ending was a bit rushed, not much of a climax.
I added some contents to Additional info,maybe they can help players understand better what to do.
some items was a little far from accepted place,this requires players to cover with each other,choose the best route,don't walk alone.
:p You‘re right,the ending was a bit rushed. Thank you for your reply.