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Front Line of Hunger
| Author | redmyclan |
| Date of release | Final Version 2.0.0 - July 16, 2026 |
| .bsp filename | th_frontline.bsp |
Description
Objective : Protect leader until finish wave 8
You need to kill zombie to earn point for upgrade
Use table in middle house to upgrade
For each upgrading will increase for next price
Weapon load out has it cooldown (So no player spam on them)
Mounted guns can be overheat and need to cooldown
higher zombie tier will give more point for upgrade
For each 60 seconds will force respawn both player and NPC
(even non survival will have 30s respawn time)
Difficulty scale as number of player!
More zombie spawn per player
More zombie health per player
But also more point earning per player
Additional info
This map used INS2 weapon pack and that causes huge pack file.
So I cut some weapons that don't use in the game to reduce file size.
If not contain it that game will be un playable.
And knowing that many who download don't even know how to install INS2 weapon pack either.
Additional credits
Music: Left 4 Dead, State of Decay
Ins2 : all peoples who made ins2
Changelog
Tags
Rate this map
3.3 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.














Can't pass wave 6 if play alone.
You would need some players (but diff scale as player probably make game harder).
i passed alone just fine
There is a problem with the info_teleport_destinations for the npcs. 2 npcs can get stuck while being teleported at the same time and then its a snowball effect after that and 100 npcs get stuck in the air. This probably happens because its just one single destination. Might want to add more destinations and set the teleports with "random destination" flag
I tested the map today and really enjoyed it!
I found it quite difficult to play solo and couldn't get much further than the second or third wave. However, once two more players joined, it became much more manageable. The upgrade system also helped a lot.
The other players enjoyed the map as well, we all had a great time!
P.S.: The only downside I noticed is that players often get stuck in the doors (planks)
would be neat if after final upgrade it would show as such, i really thought i could upgrade the base further with 4500 points
also thought the game would start throwing more gonomes or bulls or more enemies that shoot back at you but its still a lot of zombies
maybe hardmode?