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Galleon
Author | PhantomLord: original cs map. kmkz: sven coop conversion |
Original map release | Final - February 13, 2001 v1 - January 6, 2001 |
Date of release | December 19, 2017 |
Last update | September 28, 2019 |
.bsp filename | cs_galleon-f |
Description
cs map converted into a coop sc map using ripent. No history, just eliminate all the terrorist to win. Most enemy have low hp but you will have low armor so do not be careless.
If you want to report a bug please give details of the problem you found, so there is a bigger chance to solve it, and faster. Avoid making reports based only on the W00tguy repacker. Is common to have there false positives and things that does not affect the game and i have noticed that people is posting these reports without caring if there is a real problem.
Fix trolling not allowed: there is a group of users that since they are unwilling to take the effort and time to make their own maps instead they mess with other people work adding their custom versions disguised as "fixes", trying in a display of arrogance to impose their own map preferences just to feel they are doing a contribution to the Sven Co-op community. To them i say if you really want to support the community leave other authors in peace and make your own maps.
Additional credits
Giegue - testing
Kerncore - cs weapons script
Changelog
Tags
Rate this map
4.1 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Empty. Shame, because it might be fun otherwise, it looks like it would have been a decent DM map. I don't know why you are having trouble with brush cloning, it should be straightforward.
I played the map and finished it, so it is not broken. Probably something is wrong on your side.
Edit: make sure you are not using an outdated version.
Filestamp 17/05/2021.
Map is broken as of some of the last SC updates. Some triggers don't activate. No enemies.
it seems that a trick i used is not working anymore. This will take a while to fix.
Whats the problem? Maybe just hack a fix in a map script lol
I used lots of trigger_once as a "point entity" to activate the npc but now this is not working well so i replaced them with "brush entity" trigger_once but a few of these are not working and still i do not know why. Anyway right now i am busy trying to finish another project and i dont want to solve this and do the proper testing.I updated this but still need fixing.
See?! Of course there was a risk using this method!! lol
Recycling trigger_autosave brushes is the go to way to make new trigger_onces
SC updates can break stuff, that is a common thing.
Nice conversion and use of cs weapons.
Bit of a challenge as I was playing solo.
good work