Gitfest
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Gitfest
Author | (GIT)r-man |
Date of release | Update - February 15, 2016 v1 - Early 2003 |
.bsp filename | gitfest1g, gitfest2g, gitfest3g, gitfest4g, gitfest5g, gitfest6g |
Description
A classic multi-part map spanning massive facilities, outdoor areas, and skyscrapers.
Additional info
- Part 4 ranked #10 in the CreepsWorld Top50 maps list (as part of a series) and is in the Best of Map Showcase.
- Included in the CreepsWorld Map Pack (part 4)
- Lots of trigger_randoms to keep play different each time.
Additional credits
Marc Schroeder aka Term - (sky)
Iikka "Fingers" Keranen - (textures)
Changelog
Garompa's edit & fix:
Original:
Tags
Rate this map
3.6 / 5 (11 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1580 maps for Sven Co-op! Here are a few:
page revision: 54, last edited: 14 Dec 2022 05:53
Excellent map, one of my favourites. Those random and meaningless rooms give it a special touch and make you want to play it.
This map series was made back in 2003, which is a long, LONG while ago, because of this age the map has a lot that feels… I dunno, kinda, maybe, bad? Like I get it, it was made a while ago, back in the day it was probably pretty cool along with other maps made at that time. However, with the amount of quality maps nowadays, and with how much I've played, I have a pretty significant gripe with this map series. To start off, the architecture is incredibly simplistic, like seriously every room is just a plain box. No slopes, slants, depth, nothing. Furthermore, many parts of the maps are incredibly large, and not in a good way. Like a hallway that takes a solid 30 seconds to walk through and an incredibly large room with nothing in it. This, along with somewhat drab textures, and the previously stated architecture leaves much to be desired. Then to tack on to this the gameplay is extremely tedious and grindy. not enough ammo, and battery pick ups lead to a large number of deaths, and combo'd with the large rooms leads to a lengthy corpse run. Also, on the topic of gameplay and enemies, what is with the profane enemy names? Like every enemy was named something with profanity or insults in it. Like, near the end of the map many of these names were re-used. I'm not sure why every enemy was named like this and what it aims to achieve, but coupled with the rest of the issues lead to the map feeling sorta immature. Like little Timmy's first map, and he just learned that profanity was a thing. To go back to what I mentioned about the actual architecture and map building, there were misaligned textures EVERYWHERE, overlapping textures and more. It felt like it wasn't even play tested for a large portion. There were these random Garg boss fights everywhere, and a lot of the actual building structure made no sense at all. Like what is a factory doing in the middle of a skyscraper? Also these empty large rooms were all stuffed with random prefabs. If you go through the map with a mappers POV, you really start to notice these things. I can sorta, maybe see what people mean by this map being a classic in a small, tiny way. But for someone who only got into sven coop back in 2016, this 'classic' map leaves a lot to be desired, I've played plenty of other old classic maps that were whole levels of quality over this mess of a map. I may be speaking to no one here, but I feel like a lot of these critiques had to have been said for at least the sole reason that no one else was… but seriously what was with the enemy names, it was really weird. 2.2/5
I remember this series not only one map , has 6 maps , where's the other maps??
They're available as a map pack.
http://scmapdb.com/mappack:gitfest-series
It looks like that page doesn't exist anymore. Is there a reason gitfest1a and gitfest2a aren't included here?
My guess would be that they haven't been found. The images only show off one of the maps.
They're in "The Big One v2" map pack. I just added them to the zip here and called it gitfest_update_beta3_repack_2.zip
That one is old, gittyman updated 1 and 2 a little after 3, 4, 5 and 6 (all with "g" prefix):
https://forums.svencoop.com/showthread.php/43333-gitfest-map-pack-updated
Ok, just uploaded a repacked version of that called gitfest_final.zip
An admin/owner should delete the older one.
Thanks. Only the final file remains now.
An essential svencoop classic. The incredible heights will leave you flabbergasted and was one of the first maps to feature randomised monsters (i think).
by far my number one favorite svencoop map! itsa masterpice..!
-atman
Thanks for the feedback guys.
Not sure about the credit for the textures, I'm pretty sure I converted Max Payne textures using wally…still, it was a long time ago so I forget ;)