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Grunts
Author | Deathdog |
Date of release | Final - 2000 |
.bsp filename | grunts |
Description
Well you made it. Your jeeps park in the cover of some crates and you jump out. This road leads to the High Security Storage area but the military already knows you are coming. They have had time to dig in. Blocks of cargo containers have been set up as road blocks and gun turrets have been set. Your scouts have managed to set up some sandbags and a turret before they were sneaked up on by a patrol. Now you need to fight your way to the elevator to the High Security Storage Area. Look out for your captured scouts and take them with you down the lift with you.
Additional info
This map is an eleongated version of Marines (Comrade Zhukoyev). I made it 'objective' based. To move onto the next area you have to destroy or kill something. You don't need to get Barney and the Sci onto the lift or even rescue them but it is there if you like keeping them alive.
Changelog
N/A
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## SvenCo-op map CFG file - Grunts
## Map Author: Deathdog
grunts by Deathdog
http://scmapdb.com/map:storage-d
http://www.bluetoast.org/files/SvenCoop30/Content/SvenCoop/maps/grunts.cfg
I noticed that the author for this map is creditted as "Deathbog" on this old backup of the svencoop site: http://web.archive.org/web/20010203161000/www.svencoop.com/mapss.shtml
My guess is that Deathdog, the name used in the .txt for the map apparently, is DeathBog's old alias, so I have chosen to edit the name of the author on this page.
Didn't Deathbog end up being two people? When he was invited to go to some modding convention with Sven, two people showed up. I think Sven mentioned they were twins.