Half Life 2 Prison 02
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Half Life 2 Prison 02
| Conversion author | cengaver386 |
| Date of release | Final - March 6, 2023 |
| .bsp filename | d2_prison_1, d2_prison_002 |
Description
A port of two of the half life 2 nova prospekt maps, adapted for Sven Co-op
Additional info
N/A
Additional credits
- Half-Life 2 Weapons scripts by Outerbeast and Garompa found in GitHub
Changelog
Community edit:
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Rate this map
2.8 / 5 (4 votes)
Reviews
Comments & discussion
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- Feedback should be constructive.
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- If you need help installing maps, please read the installation guide.
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page revision: 15, last edited: 31 Jul 2026 16:29
















[UPDATE: 28/07/2026]
Could you please help me with the following questions?
- Is it possible to disable the fog, like you did in HL2 Coast XMas? With the sky being completely white, it's very difficult to spot the two Apaches.
- Right at the beginning, while we're in the sewers, we need to climb a ladder before the alarm is triggered. Is the ladder intentionally invisible?
- Near the end, after the fire, there's a door. What triggers it? I walked up to it, but it never opened, so I had to use noclip to get through. Could the fact that I used noclip earlier to destroy the Apaches have affected the trigger?
Thanks!
I tested the latest fixes, and the map is much better now! Before, I couldn't even locate the Apache because the sky was completely white. Occasionally, I could only see part of the rotor.
I really enjoyed the map. It reminded me a little of the prison section from the *Black Operations: Special Forces* series. It's a shame the map is so short… it has the potential to be part of a much larger series because the overall quality is excellent.
One part that caught me by surprise is that, at a certain point, the turrets start operating on their own and, as far as I could tell, they're indestructible, which makes that section quite challenging.
My only criticisms are:
Wrong place!
Here is my comment: http://scmapdb.wikidot.com/map:half-life-2-coast-xmas
great usage of func_monitors :)