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Echoes
| Author | Original author: James Coburn. - Conversion: kmkz |
| Original mod release | August 10, 2018 |
| Date of the conversion release | September 10, 2019 |
| Last update | v1.19.2 - Aug 24, 2025 |
| .bsp filename | echoes-0, + 14 maps |
Description
This is a conversion of "Half-life: Echoes" to Sven Co-op made with ripent tools. Tried to remain accurate to the original mod but with needed modifications to support coop gameplay. Check the readme_echoes.txt file for far more detailed information.
If you want to report a bug please give details of the problem you found, so there is a bigger chance to solve it, and faster. Avoid making reports based only on the W00tguy repacker. Is common to have there false positives and things that does not affect the game and i have noticed that people is posting these reports without caring if there is a real problem.
Fix trolling not allowed: there is a group of users that since they are unwilling to take the effort and time to make their own maps instead they mess with other people work adding their custom versions disguised as "fixes", trying in a display of arrogance to impose their own map preferences just to feel they are doing a contribution to the Sven Co-op community. To them i say if you really want to support the community leave other authors in peace and make your own maps.
Additional credits
Check readme_echoes.txt and README/Credits.txt to see the port and original mod credits.
- Outerbeast: Bug reporting, testing, suggesting ideas, viewmodels.
- Makaber: Viewmodels.
- AlexCorruptor: Testing.
- Enrory: helped with survival stuff.
Thanks to all people who played the primitive versions in my old server.
Thanks to the Sven Co-op discord channel users for giving me some hints.
Additional info
If you enjoyed the map series and you are interested to give support to the creator check this:
https://www.moddb.com/mods/half-life-echoes/news/half-life-echoes-two-years-since-release
Known issues
- low fps in some maps: i did plenty to optimize the map, even if there is some stuff that can be improved a bit the main problem is wpoly rising to very high values, i cannot do anything about that.
- echoes-5: in battle otis vs. bullsquid the bullsquid always win. This is because if otis wins he gets bugged and stays still, i could not solve it yet.
- echoes-10: the scientist does not open the door for bonus goods, i could not find why the scientist is not detected by the trigger.
Changelog
Tags
Rate this map
4.4 / 5 (31 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.






















PROBLEM RESOLVED.
Use the files from gamebanana, i upload my maps there: https://gamebanana.com/mods/496418. I stoped using this site due to attacks on my projects from the trolls that manage this site. This is just another one. The Garompa repack version of this site causes a crash on that map.
http://scmapdb.wikidot.com/forum/t-17466993/remove-map-files-from-this-site
Just to clarify the situation, because there seems to be some misinformation:
The repack does not modify any of the Echoes maps themselves. The only changes made are exactly whats listed in the changelog: fixing the sentences.txt file and adding/removing missing files (so far all related to sounds). Additionally, I recently rechecked the repack due to your report and reuploaded because there were 2 extra files that were unused present in the .res files, (barney/ba_nolpease.mp3 and scientist/excellentteam.mp3) product of a resguy repacker bug that I missed previously. But this had nothing to do with the crash you mention and was just a .res file edit.
I tested both repack and original versions just in case (I'm on windows) and I didn't crash on either, but I didn't test on a dedicated server or online with more players.
As for the claim that the repack “causes crashes”: that doesn’t appear to be based on any verified testing and is just throwing hate at this point. Long story short many maps had conflicting files (same name and path, different file) and when deciding to fix that on 100+ maps, we waited for kmkz to fix it on his end (on his map ports) for almost 2 years (he was in the chat), I grew tired, got no response, only his maps were left to fix the conflicts, so went ahead doing it myself. It was a very simple thing of renaming/repathing files. I didn't include changelog because of that, which was my bad in the end. But instead of rolling it back, discuss the changes or hate on just me but eventually do it himself (he still didn't), he exploded in rage and blamed the entire scmapdb team for it, deleted everything he made hurting the community as this is the only database of maps we have because the game doesn't have a workshop.
It's almost the same case that happened with SA13 and Last Unic maps, although those were never before seen special cases were the maps would totally brick your entire game if not fixed. The author just never fixed them himself even after removing them from here and they were lost forever. But at least kmkz is a superb mapper/ripenter/scripter and his maps work fine overall.
If more people crash and report this maybe someone can find the reason, idk yet, so far it all points to that its just you, your pc or something in the server you played (maybe a plugin, I'm told the fallguys plugin crashes many maps). Maybe kmkz himself can find the reason and fix it if he can stop raging and blaming. but as you can see thats just a long shot.
I haven't had any problems with this campaign. And that's despite switching between Windows 10, 11, Linux Mint, and LMDE over time. Perhaps the person filing a complaint should explain the issue better or include a screenshot of the console error, etc. (Suggestion: Perhaps in the future, when comments are posted, an automatic message could appear indicating the operating system, the Svencoop version, etc.)
We figured it out with sebastian, its true that the repack crashed in echoes-11 and the original didn't, so I apologize for any mention of it being a false accusation (still dont know if it was tested when the accusation was made). Redownload an it should be fine, hopefully.
The problem was, believe it or not, file corruption on upload. So we can blame wikidot for this one. Very bizarre, and of course it had to happen with a kmkz map, for more drama. I copied over the echoes-11.bsp from the original into the repack and it was fixed. I hope it didn't get corrupted on upload again.
ive played thru echoes-11 on windows listen, no crashes
I had 11 people drop immediately, all crashing. Those on Linux (including me) didn't have any issues.
Grunt and I both tested this and confirmed it was crashing afterwards.
Using the original file from kmkz resolved the issue.
Please use my maps from gamebanana: https://gamebanana.com/members/2790824 These are the official versions. I am the only one that have been maintaining the maps, nothing of value is being added here.
Garompa edits are based on poor analisys of bspguy or w00tguy repacker data. They can be ignored safely. These are not bugs. This is being used to fabricate false reports to justify the map edits.
After learning about the trigger_changesky bug, all my ports were broken with that crash bug, so i decided to temporary remove the map files from the site, and there were other some serious issues detected, so i wanted to retest all my projects and once they were safe reupload them again. This action was used as an excuse to remove me control over my map pages. For what? to keep my projects outdated on purpose? to push their worthless maps edits?
Maps belong to the mappers, projects belong to the projects leaders not to the moderators of a modding site.
Nothing to say, one of the best MOD ever for Half-Life and now available for SC ! awesome !
One of the best half life mods and it being in sven coop is just amazing.
Kept crashing level 6
how exactly? i played thru echoes-6.bsp and did not encounter any crash
Do not edit/vandalize my page. Thanks.
Nobody is vandalizing. This was an effort to fix file path conflicts between maps for wootguy's repacker script. You can check it out here https://w00tguy.no-ip.org/scmapdb/pool.html#&&&21211111111
Missing files are being added and no files are being removed, only renamed if they are different from other map's files so both can exist together. Sadly this often than not requires ripent or editing some references in scripts. These are repacks, nothing is being changed. This is why I asked you about the scripts from Edificio Aislado.
Take a read on the scmapdb discord from time to time.
EDIT: btw a total of 80+ maps have been fixed this way last week, reducing the conflict list to only a few maps. And only one of them had a missing file that can't be recovered. The author has been notified. The rest on that list are more complicated than just a repack and require bug fixes. Of course, the list may now show more stuff broken again since you rolled all those maps back.
Stay away from my map pages and do not edit them ever again.
I will decide how to display/communicate things in the page, not you. Removing the credits file from the pack is something that you should not ever do. Also making your own pack with unknown changes without making clear that is just your custom version of it, with changes maybe based on non checked false positives of the wootguy repacker and also having the nerve of calling this a "fix". Too many things are wrong.
Also now is clear that there is a need to put a limit to what can be changed by the moderators in this site. You are giving the message that you can and will change stuff at your will, make the maps fit your desires. I want to have the peace of working on stuff without having a bunch of lazy guys playing "fixer" on my stuff. Go play map fixer elsewhere.
About edificio aislado, you are wrong. As i told you i already uploaded the map fixing the issue.
So, again. Stay away from my map pages and do not edit them ever again.
Edit 2/8/2021: Garompa "fixed" version is fake. It does have any improvement compared to the one displayed in this site.
Any updates?
On map echoes09a, the first box of explosives you have to push off the ledge and jump on seems to get stuck on the bones on the ground and cannot be moved out of the corner, making it impossible to progress.
For some reason, water ceases to exist in map Echoes09a few seconds after the puzzle involving three explosive boxes has been completed, effectively making progression impossible to those who arent fast enough. Please fix!
Here is a screenshot:
https://imgur.com/a/Ngm5rMP
in echoes 15, there is an item_generic with an hgrunt.mdl with the sequencename "impaled" that causes players games to crash. I removed it completely to fix it.
Thanks.
This is rather outstanding.
Thanks,
Adam Reece.