| Authors |
Blizz753, X-Ray |
| Date of release |
29.08.2023 |
| .bsp filename |
hauntedsouls_b1 - hauntedsouls_b10 (11 maps) |
| .bsp filename(A-D Merged 26 Maps) |
hauntedsouls-b1, hauntedsouls-b2, hauntedsouls-b3, hauntedsouls-b4, hauntedsouls-b5, hauntedsouls-b6, hauntedsouls-b7, hauntedsouls-b7a, hauntedsouls-b8 (9 maps) |
Download mirror(s)
Community edit (A-D Merged) (CHOOSE ONE TYPE OF DOWNLOAD)
Full package (single download):
GoogleDrive (mv1 Part-1 + mv1 Part-2 + mv1.3 Fix Patch)
Split package (Multi-part download. All needs to be downloaded and installed in order!!!)
SCMapDB (mv1 Part-1)
SCMapDB (mv1 Part-2)
SCMapDB (mv1.3 Fix Patch)
Original (not merged)(Haunted Souls B only):
SCmapDB - Repack v3, based on v1.1
Google Drive - Repack v3, based on v1.1
Mediafire - Original v1.1
⚠️ Community edits are recommended due to bug fixes, but they may not play entirely the same as the original.
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- Provide honest, constructive feedback. »
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- Insert videos of the map.
- Share this map with your friends, and on other sites and forums.
There are many ways you can help!
- Provide honest, constructive feedback. »
- Share this map pack with your friends, and on other sites and forums.
Description
Sequel to Haunted Souls A
Prequel to Haunted Souls C
Haunted Souls B1 - "It's 4 P.M, a Gunslinger Master orders you to teleport to Glitch World and find Green Energy Crystal.Protect Dr.Rodney he knows where is Green Energy Crystal. "
Haunted Souls B2 - "It's 4 P.M, Unfortunetly Dr.Rodney has been possesed by an unknown demon. and Portal Zone is damaged.You should meet with other F.A.T.E. members."
Haunted Souls B3 - "It's 5 P.M, Unfortunetly Dr.Rodney has been possesed by an unknown demon. and Portal Zone is damaged.You should meet with other F.A.T.E. members."
Haunted Souls B4 - "It's 5 P.M, Unfortunetly Dr.Rodney has been possesed by an unknown demon. and Portal Zone is damaged.You should meet with other F.A.T.E. members."
Haunted Souls B5 - "It's 6 P.M, You had to leave Miles behind, walking around at night time is more dangerous than morning but you should reach someone."
Haunted Souls B6 - "It's 6 P.M, You are in the Robinson Hotel you could reach F.A.T.E. members on the rooftop."
Haunted Souls B7 - "It's 7 P.M, You across the rooftop and it seems airstrikes has begin keep searching for F.A.T.E. members."
Haunted Souls B8 - "It's 7 P.M, You are in the sever system It seems Miles doesn't want to get in there. You should get to the Solid Object Inspection Zone to get Green Energy Crystal and save Dr.Lowell. Watch out for Slasher Ghosts."
Haunted Souls B9 - "It's 12 A.M, You managed to reach Solid Object Inspection Zone with Darkwing. Rescue Dr.Lowell and get Green Energy Crystal."
Haunted Souls B9a - "It's 12 A.M, You couldn't find Dr.Lowell and Green Energy Crystal.Some of your allies has been possesed by an unknown demon and they shoot you.You touched a Crystal Teleporter, but Miles and Darkwing teleported somewhere else."
Haunted Souls B10 - "It's 1 A.M, You rescued Dr.Lowell but possesed F.A.T.E. members captured Green Energy Crystal. You are now with Agent Plinky,Agent Sobrobo,Agent Cyrex,Agent Brad,Miles,Darkwing and Dr.Lowell."
Additional info
Deathmatch: No
Co-operative: Yes
Classic-Mode: Recommended
Additional credits
- Map: Blizz753 & X-Ray
- Story: Blizz753
- Models: X-Ray
- Sounds: Blizz753
- Voice Actors: Ronald(Rodney),Drew(Darkwing),Krauf.ta(Miles)
- Musics: X-Ray
- Textures: X-Ray & Blizz753
- Beta Testers: ModusSonic, Kerbivus, Sisyphus Prime, Krauf.ta, Last Hope, Captain Flame, X-Ray,Blizz753
Thanks to:
- Sven Coop Team for the game
- Gamebanana for the model samples
- Beta Testers of Blasters Collective Team
IN MEMORY OF
Last Hope
2001 - 2023
Rest In Peace
Thanks to:
- Sven Coop Team for the game
- Gamebanana for the model samples
- Beta Testers of Blasters Collective Team
- ToTac for Map2Curve pipes at hauntedsouls_b3
- Out of hell - Phantasm osprey theme at hauntedsouls_b10
- Justing Dejong for cs_siege at hauntedsouls_b8
- RVC AI & 11.ai
Changelog
Community edit:
- Map-a1 all trigger_multiple target doors m_iObeyTriggerMode to 0
- Fix map-b3 spawn_elevator bug
- All trigger_multiple target doors spawnflags to 516
- Map-b7a add player spawns(spawn2)
- Map-b8 func_button wait time to -1 & edit textures OSPREY_WING to OSPREY_WING_BLU
- Fix map-c6 scripted_sequence
- Fix some small details
- Fix apache bug & negligent scripted_sequence
- Fix some negligent button & doors lip…
- Kept original A-D latest version
- Some maps merged into one
- Fixed some 'scripted_sequence'
- Some doors spawnflags to 'Monsters Can't'
- Some ambience sounds play mode to loop
- Add change level to B-D
- Remove teleporter_sprites.mdl & edit hauntedsoulsd.gsr
- Fixed some details and so on…
Repack:
- Further turned all .wav into .ogg to reduce file sizes, and fixed soundlists and model sounds
- Fixed map 10 missing texture, and added the missing texture into hs2.wad
- Regenerated .res files and repacked into a .zip
- Made big props like buildings and cars have a bigger clipping box so they do not stop rendering when their origin is off screen, making the models disappear from the player's viewpoint
- Fixed npckill in cfgs
- Fixed position of some game_texts in b4
- Fixed the door nearby darkwing so he does not get stuck, hopefully. The door now is locked, always open, and can't be activated by monsters. In map b8
- Missing model *261 crash couldn't be fixed. That model does not exist in the map (could be a bad report) in b9a
- Scripted sequences of many characters now have some flags, and extra failsafe triggers for doors. They shouldn't get players stuck anymore. in b9a
- Further fixed game_text positions and holdtimes
- Fixed w_lasergun.mdl and map:hauntedsouls_b9a door bug
- Replaced miles, sgrunt and darkwing models with a new version by the author
- Edited text files to fix missing content
- Edited models to merge their external sequences and textures using Half Life Asset manager
- Reduced filesize of the mappack from 250+mb to 90mb! (this means you can upload it directly to scmapdb!), by making the 200mb of .wav files into .ogg (edited text files, models and some ripent in the maps to change .wav to .ogg too)
- Trimmed worldspawn entities so they list only the wads that they are using, and removed the extra values like fog and such that don't do anything in this entity
- Used hs.wad from hauntedsouls B instead of A because the old one was missing an extra texture
- Lowercased all files and their file paths, and their links everywhere (edited texts and ripented that into some maps, i think it was hauntedsouls_b6)
- Moved the .gmr and .gsr to the cfg files so if there are any changes you dont need to ripent them. Also, changed the names of the .gmr and .gsr from souls B so they dont replace the ones from A
- Regenerated .res files with resguy, checked for errors (it was all good after this), and repacked the maps into a .zip using 7zip (extra compression!)
Tags
2023 community-edit featured music series survival walkthrough
edit tags
no spawn points available in hauntedsouls-b3 (merged) no survival mode. also all maps have a zombie moan ambient sound constantly everywhere
Ok fixed, Are you talking about the sound effects in the st_mission/music folder? That was intentionally designed by the original author
The map pack is good in general but there are few details that break the experience, doors opening and closing all the time, some parts that are very dark, situations that are not very intuitive where you can die easily etc… important to rework some points, especially when we are talking about survival mode.
The level design is good but it goes from good to a bit muddled sometimes, there is more work to do on this sense too. The difficulty is okay even maybe too easy is my opinion.
Played through this in a group of 4-6 people (some of us had to leave intermittently). All of us found the mapset very enjoyable, although some of the jumps needed to progress were a bit tough to pull off, especially early on. We also found ourselves softlocked a couple of times:
-In B8 one of us accidentally "used" the door leading to the office where Darkwing is located, and the door was permanently locked. As Darkwing couldn't move to to the garage to unlock his truck, our admin had to use console commands to manually trigger the unlock.
-In B10 the final battle didn't trigger for some reason, and instead the invisible wall remained in place indefinitely. Again a console command was required to proceed. I tested this out later on my own and then the battle automatically triggered as it should.
Overall a very good mapset, will definitely recommend for everyone if you're not scared of some spooky new enemies. ;)
Which map? I can help you.
map is unplayable, no spawn points
Very good, continue with these maps, they are very good
https://youtu.be/g52JcUyKIEg
Part B6 map case.. No respawn point Show up when you dead.
please check !
Please include RES files with the maps!
I have talked to the author. Pages were merged and problems were fixed in a repack. Now all maps from A and B are connected and RES files exist