Authors |
Blizz753, X-Ray |
Date of release B |
29.08.2023 |
Date of release A |
v1.2 - 23.01.2022 |
.bsp filename |
hauntedsouls_a1, hauntedsouls_a2, hauntedsouls_b1 - hauntedsouls_b10 (11 maps) |
Download mirror(s)
Haunted Souls A + B:
SCmapDB - (Latest) Repack v1
Standalone versions:
Haunted Souls B:
GoogleDrive - Repack v1.1
Mediafire
Haunted Souls A:
GoogleDrive - Repack v2
MediaFire
Haunted Souls A Extras:
GoogleDrive
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- Provide honest, constructive feedback. »
- Upload some nice screenshots.
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There are many ways you can help!
- Provide honest, constructive feedback. »
- Share this map pack with your friends, and on other sites and forums.
Description
Hauntedsouls A1 - "Its 3 A.M, Gunslinger Lord orders you to find Sobrobo and learn the mission."
Hauntedsouls A2 - "Its 4 A.M, Meet with Sobrobo at Transit Hub and find purple crystal."
Haunted Souls B1 - "It's 4 P.M, a Gunslinger Master orders you to teleport to Glitch World and find Green Energy Crystal.Protect Dr.Rodney he knows where is Green Energy Crystal. "
Haunted Souls B2 - "It's 4 P.M, Unfortunetly Dr.Rodney has been possesed by an unknown demon. and Portal Zone is damaged.You should meet with other F.A.T.E. members."
Haunted Souls B3 - "It's 5 P.M, Unfortunetly Dr.Rodney has been possesed by an unknown demon. and Portal Zone is damaged.You should meet with other F.A.T.E. members."
Haunted Souls B4 - "It's 5 P.M, Unfortunetly Dr.Rodney has been possesed by an unknown demon. and Portal Zone is damaged.You should meet with other F.A.T.E. members."
Haunted Souls B5 - "It's 6 P.M, You had to leave Miles behind, walking around at night time is more dangerous than morning but you should reach someone."
Haunted Souls B6 - "It's 6 P.M, You are in the Robinson Hotel you could reach F.A.T.E. members on the rooftop."
Haunted Souls B7 - "It's 7 P.M, You across the rooftop and it seems airstrikes has begin keep searching for F.A.T.E. members."
Haunted Souls B8 - "It's 7 P.M, You are in the sever system It seems Miles doesn't want to get in there. You should get to the Solid Object Inspection Zone to get Green Energy Crystal and save Dr.Lowell. Watch out for Slasher Ghosts."
Haunted Souls B9 - "It's 12 A.M, You managed to reach Solid Object Inspection Zone with Darkwing. Rescue Dr.Lowell and get Green Energy Crystal."
Haunted Souls B9a - "It's 12 A.M, You couldn't find Dr.Lowell and Green Energy Crystal.Some of your allies has been possesed by an unknown demon and they shoot you.You touched a Crystal Teleporter, but Miles and Darkwing teleported somewhere else."
Haunted Souls B10 - "It's 1 A.M, You rescued Dr.Lowell but possesed F.A.T.E. members captured Green Energy Crystal. You are now with Agent Plinky,Agent Sobrobo,Agent Cyrex,Agent Brad,Miles,Darkwing and Dr.Lowell."
Additional info
Deathmatch: No
Co-operative: Yes
Classic-Mode: Recommended
Additional credits
- Map: Blizz753 & X-Ray
- Story: Blizz753
- Models: X-Ray
- Sounds: Blizz753
- Voice Actors: Ronald(Rodney),Drew(Darkwing),Krauf.ta(Miles)
- Musics: X-Ray
- Textures: X-Ray & Blizz753
- Beta Testers: ModusSonic, Kerbivus, Sisyphus Prime, Krauf.ta, Last Hope, Captain Flame, X-Ray,Blizz753
Thanks to:
- Sven Coop Team for the game
- Gamebanana for the model samples
- Beta Testers of Blasters Collective Team
IN MEMORY OF
Last Hope
2001 - 2023
Rest In Piece
Thanks to:
- Sven Coop Team for the game
- Gamebanana for the model samples
- Beta Testers of Blasters Collective Team
- ToTac for Map2Curve pipes at hauntedsouls_b3
- Out of hell - Phantasm osprey theme at hauntedsouls_b10
- Justing Dejong for cs_siege at hauntedsouls_b8
- RVC AI & 11.ai
Changelog
Haunted Souls A + B (fixed repack):
- Merged pages of Haunted Souls A and B
- Changed game_end from hauntedsouls_a2 to a trigger_changelevel to hauntedsouls_b1
- Edited text files to fix missing content
- Edited models to merge their external sequences and textures using Half Life Asset manager
- Reduced filesize of the mappack from 250+mb to 90mb! (this means you can upload it directly to scmapdb!), by making the 200mb of .wav files into .ogg (edited text files, models and some ripent in the maps to change .wav to .ogg too)
- Trimmed worldspawn entities so they list only the wads that they are using, and removed the extra values like fog and such that don't do anything in this entity
- Used hs.wad from hauntedsouls B instead of A because the old one was missing an extra texture
- Lowercased all files and their file paths, and their links everywhere (edited texts and ripented that into some maps, i think it was hauntedsouls_b6)
- Moved the .gmr and .gsr to the cfg files so if there are any changes you dont need to ripent them. Also, changed the names of the .gmr and .gsr from souls B so they dont replace the ones from A
- Regenerated .res files with resguy, checked for errors (it was all good after this), and repacked the maps into a .zip using 7zip (extra compression!)
Haunted Souls A (fixed repack):
- Fixed problems with game_text spaces not working
- Changed the trigger logic for the train in map 2, now instead of a multisource being triggered by npc deaths 3 times, which didn't work well (multisources almost always break), I replaced it with a game_counter that will trigger a relay and then the multimanager for the train scene.
- Fixed the length of a game_text from 3 to 8 seconds so it stays while the sound is playing
- Added "Only Trigger" spawnflags on hidden func_breakables that were being used as triggers
- Replaced some multisources that were being used like trigger_relays.. with actual trigger_relays
- Added proper spawnflags to boss squadmakers, so they are not cyclic
- Added proper spawnflags to cyclic squadmakers so they have a spawn backlog
- Added missing game_texts to Sobrobo's dialogue in the second map, and fixed the ones on the first map
- Added a failsafe to Sobrobo's scripted sequence triggering the bosses in case the NPC decides to not perform the sequence, softlocking the map
- Repacked again
- Fixed broken spawnpoints: Removed an unnamed spawn point floating somewhere in the black box causing trouble, and touched up the spawn point triggers in the multi managers and relays so they attempt to trigger on or off properly.
- Repacked again and reuploaded
- Fixed .wad file conflict with aomreal.wad
- Repacked again and reuploaded
- Fixed worldspawn entity .wad file list so no longer it loads or asks for unused wad files
- Removed default content and fixed their file paths
- Removed unused content and moved it to a separate download (repack extras)
- Moved global model and sound lists file path from worldspawn entity to the .cfg files, and readded the global sound list that was missing
- Merged model texture and sequence files
- Removed a corrupt model (it was unused and part of the repack extras anyways)
- Fixed a wrong file path to an existing soundlist
- Repacked with resguy and regenerated .res files
Haunted Souls A:
- Missing wad files added in res files.
- Map ending added in "hauntedsouls_a2.bsp".
- H.E.V Suits and supplies added in checkpoints, boss spawn block fixed, removed the mirror that caused it to lag.
Tags
2023 series survival walkthrough
edit tags
https://youtu.be/g52JcUyKIEg
Part B6 map case.. No respawn point Show up when you dead.
please check !
Please include RES files with the maps!
I have talked to the author. Pages were merged and problems were fixed in a repack. Now all maps from A and B are connected and RES files exist