Author |
Richman |
Mod Converter |
Raffica |
Date of the Mod release |
16.03.2012 |
Date of the Conversion release |
22.05.2024 |
Last time update |
v1.4 - 03.06.2024 |
.bsp filename |
hc2_a1 (20 in total) |
Download mirror(s)
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Google.drive
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- Provide honest, constructive feedback. »
- Share this map pack with your friends, and on other sites and forums.
Description
The Hazardous-Course 2 is a spoof of the original "Hazard-Course" from Half-Life, which resembles the first player training levels. In contrary to this, the Hazardous-Course, as it's name let's suggest, is much more dangerous. Although it's a mod for a first person shooter, the player can only wield a weapon at the designated target range. So it plays more like an adventure. The difficulty is quite challenging, but the rewards are accordingly. The Basic Training is peppered with hidden Secrets, which reveal tools, shortcuts, control rooms, and other features, to ease almost all challenges. There are two Secret Levels and one Bonus Level to discover, and to complete to access the final part of the Hazardous-Course. Help can be found on the page in form of a FAQ and a complete walkthrough. Unfortunately these are all in german. But to be translated soon. But be aware, that these helps may spoil some surprising Easter eggs, insider gags, and a lot of the actual game play of the HC2!
-Richman-
Additional info
An original Half-life mod had been converted to Sven-Coop, made possible with ripent and bspguy tools. Necessary adjustments were made into the mod to made the campaign playable and cooperative.
There were a lot of unpleasant occurred during the map making process, mainly the env_global entities given me a lot of trouble to do and still need more time to finish.
If you want to report a bug please give details of the problem you found to me so there will be a bigger chance to solve it, and much faster. It's better not to made change for your own with bspguy and not reporting any problems causing even more issue
for other mapper and modder. In the end the problem won't be solve publicly.
If you enjoyed the mod and had the desire to support the original mod author, please check this link
Additional credits
W00tguy: for the resuy and bspguy map editing tool
AdamR: for the custom pointers sprites
Outerbeast: for the custom antirush addon.
Richman: for all the original map sources
Playtesters: Raffica (myself), Vaelastrasz and some of his/her friends.
Ak47toh: for giving new ideas, suggestions.
Gaftherman: for the custom checkpoint addon.
Changelog
- The initial release date.
- hc2_a1, hc2_s2, hc2_s2a, hc2_s2b: recreated most of the env_global entities and fixed some spawning area.
- hc2_c1: fixed an area where some players can potentially stuck behind the door when the rock start to fall
- hc2_b2: remade the ladder spawning entities, basically will force spawn everyone on the ladder if failed to jump onto it.
- changed sv_maxspeed from 270 to 320
- hc2_a1, hc2_b4: changed some of the env_global behavior to suit the level change trasition, players now can vote to choose go back to previous maps.
- hc2_a1, hc2_a2 are now have been merged together
- From hc2_c1 to hc2_c4: add some new logic to help cleanup map entities after finishing the basic training. Also recreated some of the env_global behavior.
- hc2_b2: fixed spawning trigger on the ladder and floor.
- Add a custom map script help supporting classic mode.
- Majors changes:
- From hc2_c1 to hc2_c2: Removed cleanup entities logic, meaning players can only go through the map once ( except when everyone obtain the rpg from hc2_s1 ).
- Gathering secrets and bonuses are now optional, meaning you can focus on the main quest ( basic course, tower climbing ) without complete them.
- Some maps has been merged together. Reduced the number of maps to 20.
- Other map changes:
- hc2_a1: removed votemap logic (no longer needed) when player start return to the basic course or hc2_b3, Which mean players now can only run through the basic course once and no turn back. Also fixed some env_global entities behavior and game_texts.
- hc2_c1: fixed spawning area and force teleport everyone to tnt exploding runway, add trigger_hurt to the lava and chemical pool. All traps are now deadlier than ever ( can instantly kill anyone ). Fixed level transition.
- hc2_c2: fixed the weapon scanner env_global logic, preventing them to softlock the whole map after obtain the rpg. Zombie and headcrab are invincible and now can instantly kill anyone ( see the .skl file ).
- hc2_a2: fixed some cutscene texts and cameras.
- hc2_b3c: fixed the explosion cutscene camera.
- hc2_s1: Moved the ammo box away from the crate to avoid getting them stuck.
- hc2_s2: changed some env_global triggering logic. Replaced all log entry env_message with game_text so anyone can see the message clearly now.
- hc2_s2b: change the storage door triggering system, you need to press use on it after obtaining the key. The red key card has been replace with a new item_generic model so you dont have to go to back to hc2_s2a to get it
-Major changes:
- Added antirush ( only hc2_c1, hc2_c2 for now ). Also made a little change to Outerbeast's antirush script files ( start_off delay reduced to 1 second )
- Fixed many game_text channels.
- Added checkpoints for survival mode.
- Updated env_global triggering system.
- Updated the map script files.
- Added new custom checkpoint scripts
-Other map changes:
-fix the bomb sprite unable to show up on the pc despite the bomb defusion task has been cleared, as well as fixing env_global triggering system.
-Added trigger_hurt to instant kill anyone who trying to camp in the t.n.t runway.
-Fixed monster's spawn points at the firing range test along with a fail-safetyhood to kill them if they're unable to spawn.
-Added a vote system which help everyone decide to go hc2_s1 or not.
-Added monsterclip to stop barney from slip out at the lift, prevent exploitation.
-Changed the script sequence flags to force barney trigger the script.
-Changed env_global entities name for the lift so you will be able to use them for bringing barney down to the floor ( You must hit the secret laser switch on from hc2_c3 if you wish to use it ).
-Fixed the laser trigger system on the last map challenge. ( Remove the env_global state triggering system, no longer needed ).
-Force respawn everyone inside the room on the top of the station ( the room with the atmospheric device ).
-Fixed spawn area and env_global triggering.
Tags
2012 2024 black-mesa conversion featured losable puzzle series walkthrough
edit tags
excellent brushwork
i really enjoyed this map and had a blast!
Hey Raffica, first of all i would like to thank you for this amazing conversion. It's been so long since someone actually tried to convert this astonishing campaign to sven. Excellent job.
There's just a couple of issues i have encountered on my play through though:
- In the rocket secret map's domo section, the grenade container on top of the box seems to clip into the box. It can still be picked up, but it often goes unnoticed unless you already know it's there. Not a big deal but still could be fixed
- After finishing the RPG secret and making it to the armory room, for some reason, the barney refuses to play the scripted sequence. I suppose this is because the door sensor script seems to forget you're already carrying weapons which leads to not play the sound and break rest of the sequence, softlocking the campaign completely.
I haven't went through the rest of the campaign yet, but i will continue to update here if i encounter something else.
Thank for reporting. I was planning to published another update on this week but there will be still more maps that i'd like to merge to together before testing out through the entire mod again.
As for the grenade container issue, it might be something wrong with the brush collision since i deleted many models collision hull in order deduct the map clipnode data for merging process so i think i will just move the ammo box somewhere near green crate. It's gonna be fix in v1.3.
For the firing test, I'm 100 percent sure it might be cause by the entities cleanup logic that i implemented in the v1.2 update but fortunately, i have removed this feature ( no longer needed, and thank to ak47toh for suggested this idea ) just to help player run through the basic training only once and then complete the rest of the main quest. Gathering secret is now optional and you just need to focus on the main training course.
With that being said, i will do my best to reduce the amount of map load along with some incorrect map's global data triggering system. The next update will be coming around this week.
be careful when installing this map, this map has a evil chip that makes your pc explode when you play it, i spent $400.000.00 on computers to finish this map, because if your computer doesn't explode when you load the map, it explodes when you die, dont play it beucase you will die if you play this map.
negga with a rocket launcher
It's better set maxspeed from 270 to 320 in maps' cfg. 320 is the HL Single-Play default maxspeed.
The 270 ground speed will cause many places to be very difficult/even unable to pass, while 320 ground speed in the original mod can pass through.
Already did in my new v1.1 update.