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Hidden Intel
| Author | Hexadotz |
| Date of release | Final - March 21, 2026 |
| .bsp filename | hi_c1_l1, hi_c1_l2, hi_c1_l3 |
Description
At 9:47 AM MT, a disaster of unknown origin has occurred at the Black Mesa Research Facility, you are a group of mercenaries, hired by unknown third party to retrieve a high-valuable data package within the facility, using the current events as a cover-up for performing your task, despite your extensive combat training, nothing could've prepared you for what you're about to head into…
Additional info
Hidden Intel is a Sven coop campaign designed for 3 or more players, i recommend having survival mode on, ammo management, steady progression and team coordination (yea right) is needed for this map, by no means it's hard it just sounded cool for me to type this
Note: this is my first map ever and for that you may encounter problems, you can report them here, also the campaign comes with the jmf files so you can modify part you don't like
Right now it's just the first chapter of the 5 planned ones more updates will soon follow with new updates
Additional credits
N/A
Changelog
Tags
Rate this map
4 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
















The description says this is the mapper's first map, and I was genuinely impressed! It's very well made, challenging, full of traps, and keeps ammunition limited enough to make challenging.
My only criticism is the lack of weapons. I was playing solo until another player joined halfway through the first map. Unfortunately, he couldn't do much besides follow me until we reached a point where he could finally pick up a wrench (2nd map). On a map that features Alien Controllers, I think it would be nice if new players at least spawned with a basic pistol, or if weapon dropping were allowed so teammates could help each other.