Hlm Mission
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Hlm Mission
Author | DJ Demon |
Date of release | August 26, 2001 |
.bsp filename | hlm_mission01, hlm_mission02 |
Description
Insert map description here. (usually the story and/or objectives provided by the mapper). If none is available, describe it in your own words.
Additional info
Map Title: HLM Mission
bsp name: hlm_mission01, hlm_mission02 (26/08/01)
Archive Name: hlm_mission.7z
Additional Textures: none
Map Type: Walkthrough
Additional credits
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Changelog
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There are over 1349 maps for Sven Co-op! Here are a few:
page revision: 12, last edited: 04 Aug 2020 17:50
so far I've seen these maps uploaded with different author names like 4 times already. I don't remember the other map names but one of the map series was mattm01, 02, etc… all of these series can be checked because at least one of the maps always has the same damn unique vent with a ladder and iron bars on the ceiling at spawn.
All of them filled with overpopulation (all monsters spawn at once) creating lag across the map until players kill enough. Starting in a cube with friendly npcs and some other dead npcs, spanning across simple hallways filled with death until the end.
This seems to be the more "polished" version. Unless 2 or 3 other people stole the map design I believe this should be hunted down and adressed leaving only the most updated version to date. They are all very old maps and very ugly ones I must admit so cleaning things up a bit shouldn't bother anyone. Maybe even reupload them in a pack or something.
I haven't actually played any of these, but I suspect this might be related to "RandMap" usage. On the Mattm Randmap page, it says the maps were made by Randmap, a tool that generates maps randomly using predefined themes and prefabs.
RandMap supports "random generation of rooms with 30 different basic types of rooms, each type with numerous variation of dimensions created algorithmically. Automatically creates .map file, runs QCSG, QB RandMap is a program that creates random maps for the Half-Life. At the moment is supports Half-Life single player and the SvenCoop modification, which is a modification whereby players can play Half-Life cooperatively."
The output from this tool all probably looks similar. Entire rooms and areas are basically identical.
That's sad to hear. Why would anyone use such a thing? unless the author is not inspired and needs a kick to start a map, generating it with Randmap can give him a map to work on, but dont just use the tool and chuck the map out, it only can create monsters.