Hopelessness: The Afterlife
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Hopelessness: The Afterlife
Author | Dreamer_E |
Conversion | Zorik |
Date of release | Final - June 8, 2014 |
Date of conversion | v1 - February 26, 2023 |
.bsp filename | nohope2_1, nohope2_2 |
Original ModDB Description
Just make your way through the collapsing Lambda Complex and try to survive in this catastrophe.
Additional info
From orignal readme:
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3. Technical information
Map editor: Valve Hammer Editor 3.4
Compiler: ZHLT Custom Build v3.4 VL23
Texture manager: Wally 1.55B
Resources from: Half-Life, Opposing Force, Blue Shift, Counter-Strike, Unholy, Paranoia, Black Ops, Heart of evil, Retribution,
Deliverance, Half-Life: Episode 2 (Alpha version), Counter-Strike: Condition Zero, Sven Coop.
Tutorials (mapping and programming) from: hlfx.ru, cs-mapping.com.ua, cs-mapper.com
Prefabs: Valve.
Main sources of inspiration: Deliverance, Return to Lambdacore, Lost in Black Mesa, Focal Point, Penumbra 1-3.
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P.S.: I have no time to make it better. If i don't release this mod now i don't release it at all.
Additional credits
Sven Co-op conversion: Zorik
Sven Co-op conversion testing: sung1+, Acehigh, Anthony, Sonikot
Script for env_warpball: kmkz
Changelog
Tags
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4 / 5 (7 votes)
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- If you need help installing maps, please read the installation guide.
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page revision: 32, last edited: 22 Apr 2023 20:53
Hopelessness 2 porting is good actually
Nothing happen trigger issue something
I want to give your hopelessness 1 & 2 porting to 10/10 score >.<
You should use a different name for the WAD in this package. The issue is that it shares the same name as WAD used in: http://scmapdb.wikidot.com/map:hopelessness
As a consequence if players play that map first before this, they will miss some textures here as the game does not allow overwriting of existing files for clients.
Forgot to check .wad file when converting. Thanks for telling me this.