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Horde
Author | Socrates |
Date of release | 28 July, 1999 |
.bsp filename | horde |
Description
Title: Horde
A map for SvenCoop (http://come.to/half-life)
Author: Craig Londale (moc.liamtoh|oilujyzarc#moc.liamtoh|oilujyzarc)
Type of Map: Coop (although it works in DM or SP)
Recommended players: 2-4
Playing Tips: -DO NOT, I repeat, DO NOT EVER try to go on the offensive, or
the aliens will swarm all over you. The alien armies are
unimaginably huge, and even thought they might be holding
back now, if you rush in blindly you become a threat- and
the aliens are fully prepared to deal with threats.
-Regardless of how inviting that sickly, toxic green-brown
water looks, resist the urge to take a swim.
-Although this map starts out easy, it will continue to become
more and more difficult the longer you play. It's recommended that
servers running this map reset the level every 10-30 minutes (either
manually using the 'restart' command, or by setting mp_timelimit.)
After 30 minutes… good luck.
-Be very careful when playing solo. Once you're overrun,
it can be very hard- even impossible- to recover.
-Don't take anything for granted. Just because you loaded
the map up and played for a minute doesn't mean you can
predict everything that will happen.
-Try to predict everything that happens. There's no
randomness involved in when events are triggered, so you can
have a general idea of what comes next once you've played
through a few times.
2:00 PM- Black Mesa Research Facility, Waste Treatment Plant, Sector 7B.
2 days ago, Gordon Freeman left on a quest to destroy Nihilanth and stop the
alien onslaught.
He never returned.
You've been on the run for the past 36 hours. Aliens- countless numbers of
them- are pouring into Black Mesa, attacking with a fanatical devotion never
seen. The military has been frantically evacuating all troops possible to
form a defensive line outside the research facility to quarantine the aliens.
All outside access has been locked down. You're up between a rock and a hard
place- the alien swarm is closing in, and you're at a dead end with your only
exit sealed off. You and your comrades have dug in and barricaded the doors,
but who knows how long your makeshift barriers will last before the aliens
pound through? You'll never survive…
… but it'll be one helluva ride trying.
Additional info
N/A
Additional credits
N/A
Changelog
N/A
Tags
Rate this map
3 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
..But it's a good test of teamwork, since the hordes spawn in waves and will usually overcome players not working together properly (unless it's one of those ridiculous full-cheats servers), healing, providing cover fire for those reloading or healing, sharing ammo and explosives are all essential tactics for success. There's a variety of various monster waves, getting progressively harder with time, at the same time certain useful resources are progressively denied. On the other hand, ammo respawns regularly and certain other handy resources are made available in the later stages (so long as you look around the fortification properly) which are welcome indeed when the fighting gets tough. The battle environment changes periodically, which also gives some variety, and there's the occasional aerial strike which tends to level the playing field.. literally.
Contrary to popular opinion, the map does have a natural end, it times out after 45 minutes. If you like moderately challenging horde/wave-spawn battles, and have 45 mins spare with some friends, play it. It's best on non-rtv servers since it's common to get nearly to the end, then to have some idiot join and insist on changing it, "because it has no ending". Alternatively the server has a lame map cycle time of 20 or 30 minutes only, cutting it short just as it's getting good. x[
If your team manages to complete it, it's quite a feeling of accomplishment, if only for dogging it out for 2695 seconds!