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Incoming
Author | BMT |
Date of release | v4 - January 22, 2016 (SC 5.0) v3 - December 24, 2008 (SC 4.0B) v2 - September 15, 2002 (SC 2.0F) v1 - February 27, 2002 |
.bsp filename | incoming |
Description
Somewhere in the universe.
After the residence cascade of the Black Mesa Research Facility, the superiors of the smaller research facilities have grown increasingly paranoid of their defence systems. Under the pressure of military "clean-outs" following the Black Mesa incident, they have decided to hire defence squads to further their chances of resisting attacks.
You and your teammates have just clocked in for a second day of defending the Yellow Mesa facility. It wouldn't be a normal day without some random alien and military invasions, so best get your sidearms ready!
Additional info
- Incoming 5.0 Edition!! New for 2016! Can you handle the even more attention grabbing game_text's? Can a new intro tune disguise the fact that barely anything has been changed? Can you believe how many times a perfectly good custom-made HEV suit is wasted on Barney? Are you able to withstand irritating shark and RPG grunt attacks? Ofcourse you are, because you're working as a team right?! Fending off baby headcrabs with a desert eagle sure was a pain in the groin, how about a wrench you ungrateful goons? But in return, how about suffering the wrath of some feisty evil chumtoads?! Enjoy!…?
- Incoming 5.0 Edition is an update to the original Incoming, not to be confused with Incoming 2. Yes, it's still being developed and yes, it will be released before BMT dies.
- Incoming utilizes "hub-style" gameplay, in which players are assigned randomly selected missions that all stem from the central spawn area.
- At least two players required.
- There's a system of secret buttons, rewarding players with a rather fun secret mission when found.
- It's in the Best of Map Showcase.
- Included in Sven Co-op 4.0B, Sven Co-op 3.0, Sven Co-op 2.1, and Sven Co-op 2.0F mod releases.
- Ranked #5 in the Creepsworld Top50 maps list.
Additional credits
Sounds
f - Made by Breakbeat Doc
f2 - Extract from "Fish" by Mr Scruff
w2 - Made by Breakbeat Doc
w - Extract from "The Mario Twins" by Group X
s - Borrowed from a well known classic
s2 - "Mimi Mati Show" by Gandbox
d - "Doom 2 E1M1 Remix" by Breakbeat Doc
df - Emilio Estevez laugh from Young Guns (awesome 80s film)
Textures
one or two from Firearms version rc1.wad
a few from counterstrike 1.6
.wad featured with de_predator - Michael Visser aka 3D_Mike
SvenFish - BMT
Models
Head Scientist - Turrican [No longer used]
HEV Barney - Sushi [Now updated, new HD version - model by ambient impact, skin by water-pheonix, from http://www.svencoop.com/forums/showthread.php?t=33841]
Desert Eagle - OmegaLE [No longer used]
Sabre - Scarecrow [Now updated, new version by 60 Megabyte File, with fixes by War_Nuker]
Aquasquid - (Unknown) [Wasn't used in 4.0 Edition but since it was kept in the mod, reapplied]
Shark - Raptor65
Slime - WarpZone
Fish? - Hezus
Secret Button Locations
With each run through there are 4 buttons to find that are certain to trigger some sort of wacky anomaly in time and/or space! SC veterans used to know exactly where these buttons were… until they were altered slightly in 5.0. Also… another brand new secret has been added for 2016… nothing too exciting, just a little fun for observant players.
Changelog
N/A
Tags
Rate this map
4.2 / 5 (10 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Hello Mapper.I Hope You okey.I liked your map.Also Easter egss soo nice :DD like a noclip is for losers :D i liked your map bro.my steam nickname: iydrss have a nice day :))) GOOD MAP +5
As far as Incoming 2 is concerned, it's basically dead.
Is it? ;)
Since nothing's happened in a long time. Even a word of progress is better than nothing.
I don't blame you tbh, it's been longer than a decade, I had to drop hobbies for quite a long time. Definitely working on it now tho, storywise all I'll say is the Yellow Mesa Facility has miraculously done well financially and all of its areas have been lovingly refurbished.
Almost everything additional to play is good news, and getting the age-old promise is great news. This map is an example of time when teamwork is mandatory, and I mean that "shark" pool: without 2 guys (3rd will make it easier but isn't mandatory) you're stuck without noclip. Me, I had 1 pal on a LAN with me and another random who had taken a liking to my Server, I had to give them the instruction too many times, I wonder why, but when it got through we finally did it. Not first time though.
kill the shark behind the glass then kill the next fish that spawns in there then enjoy
How can we pass the secret mission.. we get to the place where the alien slave is locked in a cage and we can't get any farther…
That's the end of the map, you dumb bib wearing dope.
calm down with the insults he's just asking a question. The map should end once the slave teleports out, if it didn't end I can only assume it was a server modification affecting the map switch.
Same goes here. We got frozen here with the aliengrunt in the slammer…
BMT you were right the metamod was messing up some maps.
I even saw that some versions of metamod, prevent from spawning the new monsters in 4.0 /tor, stukabats and bodyguards/.
Anyway thanks for the responses :)
Screens are all from the old version, can't be bothered updating them tho -_-
Oh yeah, I remembered from 3.0; boy was I in for a surprise.
I think this is a great map, and it was made even better by the 4.0 Edition. Thanks, BMT.
:D hope you found the secret mission