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Infinite Rift
| Author | Tylak |
| Original date of release | May 23, 2012 |
| Date of conversion | September 13, 2022 |
| .bsp filename | infiniter_0 (12 maps) |
| .bsp filename(Merged) | infinite_rift1, infinite_rift2, infinite_rift3, infinite_rift4 |
Description
Taken from its ModDB page:
"The Anomalous Materials incident was just a diversion, an excuse for the
government take over of Black Mesa. Now that the sinister angent known only
as "The Administrator" has complete control over the BM laboratories his
real work has begun.A lone scientist has evaded the Administrator's grasp and contacted you
(Gordon Freeman). He tells you that the Administrator has ordered the
construction of a powerful dimensional device, codename "Infinite Rift"You are the only one with the courage required to go up against the
Administrator's plot. You must find out what Infinite Rift is capable of
and shut it down if necessary.* GOOD LUCK *"
Additional info
- The campaign was originally ported to Sven Co-op for the UHS server.
- Several changes have been made to ensure a co-op gameplay. The most notorious changes are the alerted scientist (infiniter_4) and the central mainframe system(infiniter_5) being removed since having multiple people on these maps can easily trigger the loss of the game.
P.S.: This is my first time porting a campaign to Sven, so any feedback and critique are very welcomed.
Additional credits
N/A
Changelog
Tags
Rate this map
3.7 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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2 / 5














Map work completely well now. Not only that, people can learn skill figure out how to break xen rock in infiniter_7 (before go exit to go next part) and guest tip in infiniter_8 (learn many ways to go and kill all enemy include boss before go next part).
We discuss of report map infiniter_6 about last door before go infiniter_7. We found this door didn't open without trigger_multiple. Not only infiniter_6, there another door didn't open without trigger_multiple in infiniter_7.
We decide to replace infiniter_6, infiniter_7 with Original Version (It have trigger_multiple).
After that, we test again after replace it. Map work perfectly playthrough.
Went ahead and merged the fixes from v2 and v3 for those maps, and also made a quick overall pass with really fast and small changes. Check the changelog. Found still one bugged door in map 7 so fixed that too.
Well. I test version Fix4 - 13 July, 2025. There are too many issue/weird and 2-3 suggest for it:
In general, most Entity remove tick in Flags cause bug map. Otherwise, no sound for buttons and doors (include buttons moving itself after pressing)
Reuniclus and I refixed it again. Now v6 without all the broken things (the buttons sounds and breakable materials was my bad with a bad lazyripent rule, so I went ahead and recovered it all again). Are these issues solved? I didn't check it myself, just copied over all the fixes so far to version 3 so the broken things were recovered.
Most go well but there many issue i found V6 (problem net xen when try to destroy rock if player don't know well):
fixed in v7
We played this on our server last night, it's mostly alright but a few changes that would be welcome:
The door at the start in the first map is as far as I could go, the scientist gets killed by zombies and the door never opens :(
try pressing the button next to it