Intolerable Threat
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Intolerable Threat
Author | IT Team |
Original mod release | 10 October, 2002 |
Date of release | 9 April , 2021 |
.bsp filename | it1 (+10 more) |
Description
As Gordon Freeman, you must face down the Administrator for the last time.
The Administrator has taken control of "HANGAR 16" a government command and control
facility in the desert. From here he is possibly planning a coup against
the government of the United States, and vengeance against those who have opposed
him in the past. You need to meet with an agent who has the access codes to
enter the heavily guarded base, infiltrate it and prepare the way for friendly
forces to attack.
Additional info
These maps were ported and merged using bspguy to provide the best quality of gameplay for Sven Co-op.
Known Issues
- it7: the water is difficult to climb out of due to a suspected bug with func_water. Hopefully this issue is fixed in SC 5.25.
Additional credits
- Project coordinator/website: Robert Volonnino (ten.enilnotpo|ortinV#ten.enilnotpo|ortinV)
- Project Lead/Lead Designer: Barry Bollinger (moc.liamtoh|902bxb#moc.liamtoh|902bxb)
Level Designers:
- Barry Bollinger (moc.liamtoh|902bxb#moc.liamtoh|902bxb)
- Dave Waters (moc.nsm|95sretawd#moc.nsm|95sretawd)
- Peter Lok (moc.oohay|kol_retep#moc.oohay|kol_retep)
- Karl Gregory Jones (moc.senojlrak|lrak#moc.senojlrak|lrak)
- Evan Hort (moc.nsm|cpf_esae#moc.nsm|cpf_esae)
- Custom Skinned Models: Vnitro & Slickfty1
- Music: James Moran aka Kurlac
- Sound: "New" sounds by Silver Sorrow
Sven Co-op conversion by Outerbeast
Playtesters - AlexCorruptor, Garompa, kmkz, SV BOY, Tunac
Changelog
N/A
Tags
Rate this map
2.8 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
page revision: 30, last edited: 18 Jan 2023 20:01
We didn't know what to do at the end. There was an Apache chopper chilling, we killed all the enemies, and the last door, which seemed like it could be opened, didn't budge. We got stuck, ran around for 30 minutes and got bored and gave up. A real shame, cause the other maps were decent.
I just checked the map, the door trigger is setup correctly and it works on my end.
I don't know why it didn't work for you. Have you restarted the level and tried again?
Same thing happened to me and my friends. To clarify, the problem isn't the door from the very same chopper room, but the following one. There seems like there's either a broken trigger or a missing level. Checking the singleplayer version of the mod there's a 12th map that should play, but this port only has 11 maps. Maybe that's the issue?
There is only 11 bsps because they were all combined from originally 28 bsps or so using bspguy merging. The whole campaign is there in its entirety just condensed into less level transitions. The part you got stuck is a transition from one area to the next.
If you run into this problem again, could you note down your position's z coord? You can do this using "myinfo" command in console.
Thanks
Doesn't work, I had this campaign in my server since it came out, and I can confirm that transition_tp_2a isn't working.
Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565
Thanks, reuploaded the mappack with the fixes.
Nice!
Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565