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Jurassic Park (Leon)
Author | Leon, ported by Meryilla |
Date of release | 2009 |
.bsp filename | jurassicpark_pt1, jurassicpark_pt2, jurassicpark_pt3, jurassicpark_pt4 |
Description
JURASSIC PARK
By Leon
___
"Scientists clone dinosaurs to populate a theme park
which suffers a major security breakdown and releases
the dinosaurs.
John Hammond has invited four individuals to join him at
Jurassic Park. But will everything go to plan?"
___
ALERT!
This map contains several features that I feel should have
been included in the film, but for reasons I've yet to be
made aware of, weren't. These include machine guns, death
spinner rooms, and giant underground dino transport rail
systems. I am campaigning for the film to be remade with
these additions. I hope I can count on your support.
Additional info
Unrelated to Jurassic Park.
Originally an escape map series for TFC so expect lots of platforming, puzzles which require coordinated teamwork, and no combat. The series was designed with 4 players in mind, any less and the map isn't possible. With 8+ players some parts of the maps start to become quite crowded but it's still doable.
Differences to the original:
- Survival mode support, enabled through a vote.
- Added some additional announcements to direct players on where to go.
- Part 1 - The rotating jeep door is gone - this is deliberate and not a bug (this was done for reasons which are too long-winded and inane to post here).
- Part 2 - Added a to-do list when collecting the parts for the jeeps, so players can track their progress.
- Part 3 - Added buckshot spawns by the shotguns.
- Part 4 - Increased number of oxygen tanks.
Survival Notes
Survival is really hard on this series and some parts require players to sacrifice themselves for the others to progress. For this reason survival mode is not recommended, but support for it is available for those who want a real challenge.
Assuming your server does not have separate survival plugins, survival is activated near the beginning of part 1 via a vote to players. At least 66% need to vote yes for it to be enabled. Note that your decision here continues through each part, so only vote yes if you are prepared to play survival all the way until the end!
Additional credits
Ported to Sven Co-op by Meryilla.
Thanks to ax86, fuckface, grunt, shoo., sugomAster, sung1+, Zeru, and Zorik for helping test the port.
Changelog
Tags
Rate this map
2.5 / 5 (6 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Nice Design but I agree with Garompa - this one is not playable. It could be a lot of fun but it is too difficult in many ways.
interesting map series about the first Jurassic Park movie, or so it seems.
The problem is that some maps have extremelly difficult parkour/bunnyhop/player tower puzzles that cannot be done by roughly 99% of the playerbase. The first 2 maps are doable, but the other 2 are not. Even the puzzles that are doable, some are quite a bit annoying like the underwater part.
For example: The puzzle where you have 2 small pits and there are 2 buttons, all separated by a wall, requires several players for each button to make a crouching stair so one player on each button is present to push them at the same time (roughly 3 or 4 players for each button maybe?) if i understand it right, since the power box at the entrance is a button that does nothing or is broken. And even so… as a new player discovering this map, I had to cheat to see the buttons. There is no way normal players even cross their minds that there is a button over the ceiling because you cannot see it at all to understand what you need to do, and if you attempt to look, you fall to the pit and die without even noticing it. Really bad design imho.
But I get this is a port, and I don't know for what kind of game it was created, perhaps TFC, and so, rules from TFC may apply where Sven just cannot do it. And that's a problem.
I may revisit this and make some tweaks to help direct players even more and to make some parts clear on what is needed. The example you gave is probably the most egregious puzzle in regards to lack of clarity. The few times I have played this on public servers I invariably see some players walking around aimlessly with no idea what to do (until they ask someone), which is never a good thing.
With respect to the difficulty, this is even easier in Sven than it was in TFC due to how much easier it is to bhop and the increased movement speed (plus, medkits!). I'm tentative to deliberately reduce the difficulty so it is palatable for every SC player out there, these TFC escape maps were made to be bloody difficult and I think it would go against the spirit of the map to make it easy.
Some players will get turned off by the difficulty but that is okay. There are so many maps out there and players aren't going to like them all.