Keen Halloween
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Keen Halloween
Author | [Part 1] - Keen, Turrican, Indulgence Inc., Mr. Mazur, g1l, Xirex - [Part 2] - Katana, g1l - [Part 3] - g1l, Soctom, Moaby - [Part 4] - Keen, Sence - [Part 5] - Keen, RNG, Mr. Mazur, LemonSoda - [Part 6] - Keen, Nih, cyberdaemon - [Part 7] - Keen, Turrican, w00tguy123 |
Date of release | v7 (remaster, part 1-7) - October 15, 2018 v6 (remaster, part 1-7) - October 7, 2018 v5 (archive update, part 1-6) - December 10, 2016 v4 (for SC 5.0, part 1-6) - February 20, 2016 v2 (part 6) - February 2, 2014 v1 (part 1-5) - November 5, 2012 |
.bsp filename | kh1, kh2, kh3, kh4, kh5, kh6fix2, kh7_preview |
Description
A Halloween themed map. The project initially started as a quick map to be created and released four days before Halloween, but turned into a massive community project that has been in development for several years.
It is a combination of fun zones, puzzles, secret hunting and some walk through areas with monsters to form a very loose story/goal. It is a series of maps consisting of many parts built by different members of the Sven Co-op Forums community.
Additional info
Known Issues:
- Make sure metamod is updated if you are using it.
- kh2.bsp may not run on dedicated servers.
- The flying boss in kh7 has a strange behaviour in one of the attacks due to a map problem (in Garompa's remaster only)
A WIP version of part 7 was uploaded August 11, 2016. It was then finished by Garompa in 2018 and included in his remaster here. The source files for part 7 are available here.
Additional credits
- Tuesday's Avenger, iLLuSioN, cyberdaemon, Nih, cSMG, hrothunder, JPolito, Silencer, Cesar, Eisen, unconwar, WAR_Nuker, enji, takedeppo.50cal, Vorinc, AdamR, hydeph, StreamFox, Trempler, Rumpel, Cocyx The Skeleton
- Keen - Glued all of the parts together and bugfixed the hell out of everything.
- Garompa - Remastered, fixed tons of bugs, and added a proper ending.
- Sparks - extra ripenting knowledge
- Pokerman - bug reporting and fixing
Changelog
Garompa's remaster:
Original:
Tags
Rate this map
3.5 / 5 (23 votes)
Reviews
9 / 10 by J1MB0 View »
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1641 maps for Sven Co-op! Here are a few:
page revision: 162, last edited: 23 Dec 2024 20:31
Sven Co-op 5.24 patch has changed func_pushable's climb range.
KH2's energy box can't cross the frozen lake.
I made a hotfix for kh2's softlock bug.
https://www.dropbox.com/s/05jg0ym6q7233xv/kh2.bsp?dl=0
After defeat the Headless Knight, you will see a giant portal.
However player can enter the portal without killing the enemies spawned from the Portal.
Please fix it.
People usually rtv or tending to change map after defeat Picard's force.
After that, the map seems no longer have mission to do.
And they start thinking this is an incomplete beta.
Ended up RTV or Votemap.
In fact, this map has an ending, but they have no idea how many Gordon Freeman's brain remaining.
A reminder message will be useful to remind players how many remaining brains they need to collect.
Looks like there's an issue in part 4 where Keen is unleadable. Can't move the NPC no matter what is tried.
Thanks,
Adam Reece.
Yes, there is a known problem with the Keen NPC sometimes not triggering properly due to some circumstances. I believe there is a failsafe that triggers the events anyways after some time, but I need some confirmation on that.
This happens when it spawns and someone tries to interact with him very fast after it has spawned. This is a bug since the release of the maps and really don't know what is causing it.
If I had to guess, the npc needs to follow a scripted sequence path upon spawning, but interrupting him sometimes gets the npc in a loop of not knowing what to do. I will play this map again and see if I can figure it out.
EDIT: I played it over and over and the NPC works fine for me. I guess its under certain circumstances that it goes bug.
I have uploaded a new fixed version. Should take care of the engineer stuck problem for good. Enjoy :)
idk how to copy comments from other pages but here's what was on the part 7 page that was merged with this one:
Old comments but to clarify, vehicles work, just that they are kinda wonky just like any func_vehicle. The weaponmode_shotgun 1 is not a bug, but a mapper's choice and was left as it was in the first place.
There seems to be a problem with NPC pathing, or something related that is affecting the AI of Alien grunts summoned by Tor, and the Controller boss, both from map 7, making some people drop from the server when hosting it (doesn't happen if its hosted locally). I will try to find a fix for it. At the very least replace the monster entities or delete them altogether (bummer).
EDIT: It seems to have been just a coincidence. I'll need some more confirmation on this, but so far the map works as intended.
Garompa's remastered/fixed version of this is uploaded here now. See the changelog for more details.
lol I thought this had no end, but it does!. Problem is, the final boss has the wrong model (has an afraid of monsters barnacle model) and its a garg, so it just stands there waiting to die.
feature
ok then I guess good to know, it looked suspiciously intended and funny though xD
its not really a feature :_;
i need to fix it. as well as.. idk… improve all the maps if possible.. want to work on Keen Halloween 8 with Lossy :) so maybe with that release? :D
well, if you get around to that one day, so…before I forget… I noticed a map hole in kh6fix2 at the cave entrance, inside near the ceiling. Didnt test if I could just stack jump and fall off the map though.
The archive for this map has been updated to include models/hunger/hungerzork.mdl, which was missing (used to be included with Sven Co-op by default, but the name was changed due to conflicts with the Resident Evil map archive).
Please update your servers immediately. Otherwise, the model will appear as an 'ERROR' model.
Thank you JP, but I have to ask, why in gods name was a , included model like hungerzork, replaced to accommodate a unofficial map series that directly copys another game (Resident Evil).
Surely They Hunger is played more often? Surely I cannot be the only author to reference the Zork model. I understand changes get made to each release and sometimes that means breaking some mappers using content that was in previous versions, but dear god why? Resident Evil isn't even that good of a map :/
Enough servers were broken and a lot of people blame the game being broken on me even though it's the fault of whoever packed the Resident Evil archive, so I fixed it. This bug was affecting every server I tested it on. ¯\_(ツ)_/¯
Lulz, well, thanks for fixing it.
How to get past the first metal grate after the first fight in Keen Halloween 6? I remembered playing this map a long while ago and get past it with no trouble or having to solve any puzzle.
could you describe the area more or give a screenshot? it might be an old version but I'm straining to mentally place where your describing :o
Oh it's the very first area in Keen Halloween 6 where there are alot of allies and enemy transparent soldiers. after you killed them all, the grate leading to the cave with alot of fast jumpscare zombies will open or something, except it never does in my game (i actually got past that with no problem in my old playthrough, don't remember how). Also, some visual are missing such as 2 seizure guys on the wooden billboard and such.
I'm playing the latest version of Steam Sven Co-op with Keen Halloween pack downloaded from this very site.
i activated cheats, specifically sv_cheats 1 godmode 1 cl_noclip 1 and spammed the spawn with give rpg_rocket
I was able to open the grate if you mean this one, i believe you must kill all the glowing soldiers in order to trigger "Keen" to appear and open the grate, they can be hideing on the lava sometimes and not die. so try activating cheats , godmode 1 and spamming "give rpg_rocket" in console until it opens. if you can figure out what specifically opens it tho, give me another post or if your able to with conventional weapons.
https://s32.postimg.org/9y6ug90p1/20160729170030_1.jpg
Thank you very much for replied. I tried your method and it didn't work. But it appears that i have to shoot one of my allied glowing soldier and kill him (or all of them, didn't fully tested yet) in order for the event to trigger. Because i begin the game by crawling into the airduct connected to the battlefield and sniped all the enemies, this probably broke the sequence as our allied soldier didn't get wiped out as intended.
no problem, sorry about the bug, thanks for the bug find! i'll see if i can ripent a fix or some such thing
Great mapseries overall, but what in the hell is that song in the schwarzenegger room in the first map?