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Krypton
| Author | Alessandro Righi |
| Conversion Author | Reuniclus-579 |
| Original mod release | Apr 20, 2002 |
| Date of release | Apr 26, 2026 |
| .bsp filename | krypton1, krypton2, krypton3, krypton4, krypton5, krypton6, krypton7 |
Description
“Good morning, Agent Freeman. You”ve been ordered here because for days we have received no word from our scientific colleagues. Our company placed 21 top-class physics specialists at the government”s disposal to work on a highly secret research project. For days now, all our efforts to get in contact with them have been blocked.
As you can see from the slides, the research facility is heavily guarded and difficult to gain access to, being in a remote part of the Mojave desert. Your mission is to infiltrate the base and find out what has happened to our scientists. You will be conveyed to the area by helicopter and then parachute in. If it is absolutely necessary, do not hesitate to use force. My company and I will do everything we can to support you.
Good luck, Agent Freeman.”
Additional info
Original mod ModDB
Additional credits
Using Bspguy by W00tguy
Changelog
Tags
Rate this map
3 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.


















Good map and would be nice if there was translation.
But……………..
Spawn killing warning.
Yeah! I haven't finished it yet, but I missed some English translation!
krypton5 is broken, whenever you try to progress the map just resets frustratingly, the key thats required to progress for whatever reasons triggers a lose conditions
krypton5 is not broken. you can't take that key directly; you must first find a movable object to block the door from closing
figured it out, nice, although if I was porting it I'd probably wouldnt make 1 out of 7 maps be lossable and restartable since none of them are, the 5 minute hold off while pushing boxes at the start makes sense, it isnt as punishing since thats the start of the map, but youve completed basically 60% of the map and you go inside a room with a really giant key, implying you should get this first without even realizing that is a losing condition (try to tell that to players in public server as well.) and thats not even mentioning you can get get it stuck inside of these weird ledges.
Would like for that to be fixed and for the player who got the key to be just stuck/killed and not restart the whole thing, its rather discouraging if you dont know why the map restarts since its all in german, too. It probably works in singleplayer since it just loads the last save file, it might also clash with the original since you need that pushable to get the door stuck but it just doesnt work in multiplayer enviroment at all
Yeah i tried to get that key in the first run lol
Okay, I have come up with an optimisation method