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Lab Break
Author | Chimz and Oxofemple |
Date of release | Version 1.0 - November 11, 2023 |
.bsp filename | labbreak1, labbreak2 |
Synopsis
You wake up dazed, confused, feeling claustrophobic. You're in a tube. You need to get out… GET OUT NOW!
Description
A map with smooth gameplay, stunning visuals and challenging combat.
- Designed and balanced for 1-3 players on default difficulty.
- Using vanilla and custom textures.
- Features Arena style combat.
Installation
Extract the contents into "…\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon" and launch the map labbreak1.
Additional info
This project was set to be made from scratch in just 2 weeks, even the story and setting.
We started on 27th of October 2023 and finished the project on 10th of Novemeber and released it the same day.
You can read about the details on our TWHL journal:
twhl.info/journal/view/9311
If you enjoyed the map, please let us know. We'd love to hear any feedback you have in the comments.
Additional credits
Playtesters:
Seagate
Pishgam
Eagle
Admiral
Special thanks to the following for their public prefabs which helped build this map:
SV BOY
Cabo Fiambre
MrFloyd76
evilsod_2k
mustang67
Sparks
Soctom for helping fix a major bug.
Changelog
14/11/2023: Fixed the Sound folder having wrong name.
Version 1.1 Changelog (21/11/2023)
Possible spoilers ahead for anyone who hasn't played yet.
General:
-Delayed map start by an extra 13 seconds to give clients time to download soundcache and load.
-Added fill lights.
-Fixed some texture and lighting issues.
-Balanced item pickups.
-Improvements to the health regeneration.
-Visual fixes.
-Gameplay improvements to locations with firefights.
-Lowered glass table strengths so they break with 1 hit.
-Added a "Reactor" sign to the reactor door.
-Improved reactor lighting.
-Causing the reactor to go critical will now cause radiation damage.
-Added new screen to reactor room that lights up when there's an emergency.
-Replaced some sign textures with more fitting ones.
Bug Fixes:
-Fixed the test chamber's button being spammed and bugging the door. Now it's 1-time use.
-Added visual guidance to same room.
-Fixed some lights having gaps between them and the ceiling (floating).
-Fixed the coolant elevator getting triggered and stuck while moving.
-Fixed an issue causing fodder enemies to keep spawning after boss is dead.
-Fixed an issue where fodder enemies could follow the player to the surface.
-Fixed wrong address for some entities.
Specific:
-Improved the platform's entities.
-Made the pistol pickup more visible and eye-catching.
-Gameplay improvements.
-Fixed an issue causing barneys to softlock doors.
-Added messages to areas with special goals.
-Lowered server healths so they break easier.
-Removed coolant elevator pit.
-Reduced noise from frank5.wav.
-Increased volume of frank voice lines to 200%.
-Made small edit to MOTD / Mission Briefing.
Tags
Rate this map
3.5 / 5 (4 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
https://youtu.be/acnwAAmEaHo
When i play with friends, we had fun a lot in this lab base map. In last part.. we thought gonna fight with Gonarch as last boss but that was not.
When i press Controll room button, one time happen softlock after someone pass the room.
Time stamp is 04:05
Part 03:20 in controll access room, sometimes not open door when press button.
Thank you !
Thank you for playing! We're happy to see you enjoyed it.
—-
And thank you for the bug report. I watched the video and fixed the issues in the new Version 1.1.