Lab Break
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Lab Break

Author Chimz and Oxofemple
Date of release Version 1.0 - November 11, 2023
.bsp filename labbreak1, labbreak2

Synopsis

You wake up dazed, confused, feeling claustrophobic. You're in a tube. You need to get out… GET OUT NOW!

Description

A map with smooth gameplay, stunning visuals and challenging combat.

  • Designed and balanced for 1-3 players on default difficulty.
  • Using vanilla and custom textures.
  • Features Arena style combat.

Installation

Extract the contents into "…\SteamLibrary\steamapps\common\Sven Co-op\svencoop_addon" and launch the map labbreak1.

Additional info

This project was set to be made from scratch in just 2 weeks, even the story and setting.
We started on 27th of October 2023 and finished the project on 10th of Novemeber and released it the same day.
You can read about the details on our TWHL journal:
twhl.info/journal/view/9311

If you enjoyed the map, please let us know. We'd love to hear any feedback you have in the comments.

Additional credits

Playtesters:
Seagate
Pishgam
Eagle
Admiral

Special thanks to the following for their public prefabs which helped build this map:
SV BOY
Cabo Fiambre
MrFloyd76
evilsod_2k
mustang67
Sparks
Soctom for helping fix a major bug.

Changelog

14/11/2023: Fixed the Sound folder having wrong name.

Version 1.1 Changelog (21/11/2023)


Possible spoilers ahead for anyone who hasn't played yet.

General:
-Delayed map start by an extra 13 seconds to give clients time to download soundcache and load.
-Added fill lights.
-Fixed some texture and lighting issues.
-Balanced item pickups.
-Improvements to the health regeneration.
-Visual fixes.
-Gameplay improvements to locations with firefights.
-Lowered glass table strengths so they break with 1 hit.
-Added a "Reactor" sign to the reactor door.
-Improved reactor lighting.
-Causing the reactor to go critical will now cause radiation damage.
-Added new screen to reactor room that lights up when there's an emergency.
-Replaced some sign textures with more fitting ones.

Bug Fixes:
-Fixed the test chamber's button being spammed and bugging the door. Now it's 1-time use.
-Added visual guidance to same room.
-Fixed some lights having gaps between them and the ceiling (floating).
-Fixed the coolant elevator getting triggered and stuck while moving.
-Fixed an issue causing fodder enemies to keep spawning after boss is dead.
-Fixed an issue where fodder enemies could follow the player to the surface.
-Fixed wrong address for some entities.

Specific:
-Improved the platform's entities.
-Made the pistol pickup more visible and eye-catching.
-Gameplay improvements.
-Fixed an issue causing barneys to softlock doors.
-Added messages to areas with special goals.
-Lowered server healths so they break easier.
-Removed coolant elevator pit.
-Reduced noise from frank5.wav.
-Increased volume of frank voice lines to 200%.
-Made small edit to MOTD / Mission Briefing.

Tags

2023 escape featured walkthrough

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3.5 / 5 (4 votes)

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