Videos
- edit
- /
- history
- /
- upload files
Last-Life
Author | Fresh | |
Conversion author | Zorik | |
Date of release | Final - September 9, 2003 | |
Date of conversion | v1 - July 2, 2023 | |
.bsp filename | Vanilla: ll_hc, ll_0, ll_1a1a, ll_1a1b, ll_1a2, ll_1a3, ll_2a1, ll_2a2, ll_2a3, ll_2a4a, ll_2a4b, ll_2a5, ll_3a1, ll_3a2 | INS2: ll_hc_ins2, ll_0_ins2, ll_1a1a_ins2, ll_1a1b_ins2, ll_1a2_ins2, ll_1a3_ins2, ll_2a1_ins2, ll_2a2_ins2, ll_2a3_ins2, ll_2a4a_ins2, ll_2a4b_ins2, ll_2a5_ins2, ll_3a1_ins2, ll_3a2_ins2 |
Description
Last-Life is a single player mod for Half-Life. Players will be immersed in a story very close to that of Half-Life.
Additional info
Original mod had 49 maps total, but only 40 of them were playable. It was uploaded first at alpha-hl.fr.st, which later was shut down. Mod creation took 2.5 years.
All maps are merged, adjusted for co-op and have slightly higher amount of enemies and items. Maps feature dynamic spawn points for non-survival playtrough.
Maps ll_2a5 and ll_3a1 weren't playable in mod but map files were present. They're restored and playable now, but don't really match location of levelchange from previous maps.
Additional credits
Mod author: Fresh
Mod tester: Bomber-Marc
Conversion author: Zorik
Insurgency weapons in INS2 version of the map: Norman The Loli Pirate, D.N.I.O. 071, R4to0, D.G.F. and KernCore. (Full credits list)
Cry of Fear nightstick in INS2 version of the map: D.N.I.O. 071, KernCore, Millenia, Sporkeh
Changelog
Tags
Rate this map
2.5 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
https://youtu.be/ulojARjCyUo
Look at 1:04
In training map, I actually found some small gap between the door. Apparently the wall is just simply close enough over the door. When press third person and it crash multiple times, clueless.
the game crashes when other players try to load p_shotgun for some reason
when use thirdperson too.
https://youtu.be/MIII120MFSc
I think, Last-life mod have problems itself.
I found mis-match texture mapping and entity box problem.
Some entity can make player just fall into under the skybox.
I want to suggest onething. What about add "keep_inventory 1" ?
You mean some brushes use not the most fitting texture? Or that textures don't properly fit/align with surface? Can you please timestamp where it can be seen in video?
That's not an issue with entities, but with world geometry intersecting too much. Will be fixed in v2.
Thought changelevel already had keep_inventory 1, like bspguy showed, but it wasn't written in raw data. Also fixed.
I found mis-match texture mapping and entity box problem.
this case.. i think original mod itself problem.
mis-match texture mapping is 06:22
enitity problem is : 12:32
invisible Enitity : 21:00
Some entity can make player just fall into under the skybox.
this case..
check 1:23:05
i tried check everything in all of maps.. aaa..
As of now bspguy doesn't support replacing textures, so there's nothing I can do about this. It looks less out of place with default textures, but still.
Doors and previous issues are now fixed. Thanks for reporting.
That's an issue with clipnodes(collision data). Can only be fixed by recompiling properly, and author didn't upload map sources.
Only that were problems i found but other are fine and nothing find issues more. Thanks for ripent this mod to us !!
By the way, I noticed you put weapon and items near trigger_respawn.
What if use player_equipment trigger ? Like as Echoes ripent..
I also still consider to use that trigger..