Mario Keys
Videos
- edit
- /
- history
- /
- upload files
Mario Keys
Author | DocRock |
Date of release | July 24, 2007 |
.bsp filename | mariokeys_v1 |
Description
Find color coded keys to open color coded doors. The game is set in a mario-styled world. Fun for all ages.
Additional info
3 players are required to complete this.
ModDB page: https://www.moddb.com/mods/mario-keys
Additional credits
w00tguy123 - Sven Co-op port, gameplay/style changes.
Changelog
Tags
Rate this map
4.3 / 5 (4 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1594 maps for Sven Co-op! Here are a few:
page revision: 31, last edited: 19 Jul 2022 09:38
I was playing this map with 3 players, and some thoughts I have after making it up to the Bowser cube fight before having to stop:
1. While I appreciate that the maps have all been stitched together into one, I feel like there should still be *some* breaking up of the maps, if only for the sake of being able to come to a natural stopping point after a play session. The puzzles can take a lot of time to get through on a first play, and the prospect of having to play the entire map up to the mid-way point just to resume it is hardly appealing for a small group playing by themselves. Breaking it up into two or even three maps might help with keeping pace and letting people "save" their progress.
2. While the description states that most puzzles only require 2 players, we found that many really required 3 to feasibly complete - in particular, the courtyard puzzle with the glass buttons and the timed blue key lift absolutely seemed to demand three players in order to complete. This probably isn't too much of a problem for the typical group, but did pose a problem when one of our players had to take an unexpectedly long absence from the game right before said puzzle. I think the description should be clearer that 3 players is the expected minimum for the majority of the map. (There is a possibility that we missed a solution, but two of us threw ourselves at it for awhile and couldn't get anywhere with just two.)
3. This is more a personal taste thing, but the puzzle in the sand level with the lava pit and the timed pathways was a *nightmare* to complete without an extremely solid handle on Sven movement. I feel like there could be just a *little* more leeway between the edges of the pathways and the death barrier - as it is, even a millimeter of your hitbox sliding off the pathway is instant death, and I can't imagine the nightmare that is having to retry over and over at this puzzle with only two players, given the need to hit both the blue and red keys every time an attempt is made at the green key.
1. As admin you can type "bspguy mapchange X" in console to load a specific section if you don't want to do everything in one sitting.
2. Updated description.
3. I'll make that easier next update.