Memento City I
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Memento City I
Author | OxiB00ST! |
Date of release | v1 - December 10, 2009 |
.bsp filename | mementocity |
Description
You and your buddies used to live in Memento City until a plague struck the city. Most of the citizens has been turned into zombies, and you're in a big problem. 2 minutes ago, the radio broadcast announced that a helicopter will arrive to rescue the remaining survivors of the catastrophe. This helicopter will supposedly land on Petreo Yard, an open field made from stone and bricks. After the message, the radio turns off and everyone stays silent.
Additional info
N/A
Additional credits
- PainmakeR - Testing and "Full Bug Scan" as he calls it.
- RacingClubTeAmo - Testing
- Cry_Wolf - Testing
- Frenchox - Testing
- Ralks - Testing
Changelog
Vaelastrasz's Eng version:
Tags
Rate this map
2 / 5 (1 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 29, last edited: 30 Jul 2023 03:38
This map description is English but, map Game_text is Spanish.
i added English version. also some Game_Text didnt show up and Respawn change trigger nothing set. that resaon i fixed that issues.
Thank you !
tengo un problema, me falta un archivo, se trata de civilian.mdl. Si me dices donde lo consigo por faaaaaa
I have a problem, I need a file, it is civilian.mdl. If you tell me where I get it pleaseeeeee
First off, thanks for making the map.
Just some notes that I kept while playing, this was single player.
The map is short, I see it may be "1" of, so that’s good, consider adding more depth to the map, for instance instead of blowing up *every* door, maybe one or two or them would have a hidden switch, you know something to add more action, even electrical barricades work well; give me something else to do instead of just moving forward!
I would recommend limiting the detpacks, there are so many there is no reason for even using a gun, it makes a short map even shorter, in fact, limit the weapons even more.
The map is absent of atmosphere (after you turn on lights,) maybe add some sounds to jazz it up, a dark room with low lights…?
It's also *very* linear, some other pathways to make it appear not would be nice, along with trying to open the doors, it would really increase the playtime.
The ending had too many grunts, way too small and tight an area. I got stuck at a box and a genome got me, by the time I got back all but 2 of the monsters were dead.
Thanks again.