Military Strike
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Military Strike
Author | cyberdaemon |
Date of release | Beta 2 - February 22, 2008 |
.bsp filename | militarystrike_beta2 |
Description
This map is made to be one of the hardest. It's suggested to play the map multiple times so you can remember the position of the enemies. There are many secrets as well. Take cover wherever possible. Only the strong can handle this map!
Additional info
N/A
Additional credits
Thanks to Neil Manke for the They Hunger textures and every one who plays it. Thanks that you, the player, have patience to die 50 times and not give up ;)
- Garompa (Garompa's edit and fix)
- kalo22 (kalo22's edit and fix)
Changelog
Garompa's edit and fix:
kalo22's edit and fix:
Tags
Rate this map
2 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1594 maps for Sven Co-op! Here are a few:
page revision: 34, last edited: 04 Dec 2024 15:06
I made a playable version for a server long time ago.
You can download it here.
https://www.dropbox.com/s/rjh5q16e9w57pri/svencoop_militarystrike_playable.rar?dl=0
Thanks kalo22, I have tested with success your version. I fixed some typos on the game_texts and uploaded it so people can enjoy this map kind of :D
Found a bunch of objectives. Spent half an hour poking around afterward. Couldn't figure it out. Unless it's unfinished…
oh i remember this one. I blasted my way through with godmode and noclip to test it. Bu indeed has no end. I dont rrmember i fobjectives were broken or didnt trigger anything after being completed
Examining the entities, there is no ending. The missions/objectives do nothing. There's breakables that target a secret, but nothing exists for it. The map entities are really just a vast number of squadmakers with very little other functionality incorporated, which is a shame really since a lot of thought and design have gone into it already.
It would be pretty simple to tie up the objectives into a satisfactory ending; however, what would be more useful would be some balancing since the map is full-on for any number of players, so it's pointless attempting it solo on a vanilla server since there's hundreds of enemies and very sparse supplies. 4-5 players on an XP server would be about right.
It's very nicely designed, and if it was pretty much re-structured it could be excellent. Looks like a case of a mapper who excels at brushwork but dislikes entity work.
".. Thanks that you have patience to die 50 times and not to give up…"
*stops reading*