Any way to get the BSP under the 10mbs?
| Author | G.Ballblue |
| Date of release | v39 - August 12, 2008 v38 - August 2, 2008 v37 - August 1, 2008 v36 - August 1, 2008 |
| .bsp filename | mommamesa |
Description
The government thought Black Mesa was destroyed — a nuclear explosion in the heart of the deceased military base caused catostrophic damage, but it wasn't enough. Years later, the survivors of the horrors and destruction of the resonance cascade rebuild what remains of Black Mesa.
Being an isolated base in New Mexico, Black Mesa slowly began to rebuild into smaller "partitioned" bases; all of which being privately owned. Black Mesa had become real estate — any area that wasn't destroyed was snatched up and fought after by the surviving science, security, and even military factions. The strongest leader of these factions, the notorious "Mr. Breeden", quickly took control and stamped out any resistance. His sector of Black Mesa, due to its staggering size, resources, and fire power, became known as Momma Mesa — the mother of all privately owned Black Mesa sectors.
You, the Sven Co-op mercenary team, have been employed by Mr. Breeden himself — to do his dirty work and contain any security breaches in the base. Who knows — do a good enough job, and you might just see the light of day again.
Additional info
- Currently resides in the Best of Map Showcase.
- Unlike Incoming, which is entirely random, the map focuses on a failure/completion system — completing a mission will send you to mission A, while failing a mission will send you to mission B, and so forth. It is the first map of its kind to focus mainly on a win/lose system to choose the path of the players.
- The map contains three endings, so technically, players could complete the map with no deaths at all and still completely fail the map.
- There have been 35 beta versions of Momma Mesa thus far — if you dig around in the bored and the Momma Mesa WIP threads, you can find a nice hunk of material that never made the final cut. This map has undergone many, many changes.
- The 'Best' ending displays screenshots of features and previous areas that never made the final release.
- It is recommended that four or more players play this map.
- Maxplayers MUST be set to 32 or the server will undoubtedly crash due to the level being on the very edge of the entity limit.
- Server mods that display lots of text MUST be disabled, such as SCXP Mod or AMX mod when lots of messages are set to be displayed. Otherwise, important objectives will not be seen by the players.
Additional credits
JPolito - (Testing)
RothGelen - (Testing)
Textures from Opposing Force, TFC, DMC, CS, and custom textures by G.Ballblue.
Models hacked, created, and animated by Tuesday's Avenger and G.Ballblue.
Changelog
It is 10mb because the WAD file is included in the BSP, plus the map is simply massive. You wouldn't be able to play without the WAD file, so either way there really isn't much you can do about it.
Is there a way to get the WAD separately from the BSP?
How many years later?
I thought the Xen invasion completed with the 7hour war and the Combine take over.
Maybe we dont care for Halflife timelines which is good because I never went for the whole combine thing anyhow.
bad maps i find 3 bugs 2/5
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