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Momma Mesa
Author | BlueFeena |
Date of release | v41 - January 22, 2016 (SC 5.0) v40 - December 25, 2011 (SC 4.6) v39 - August 12, 2008 v38 - August 2, 2008 v37 - August 1, 2008 v36 - August 1, 2008 |
.bsp filename | mommamesa |
Description
The government thought Black Mesa was destroyed — a nuclear explosion in the heart of the deceased military base caused catostrophic damage, but it wasn't enough. Years later, the survivors of the horrors and destruction of the resonance cascade rebuild what remains of Black Mesa.
Being an isolated base in New Mexico, Black Mesa slowly began to rebuild into smaller "partitioned" bases; all of which being privately owned. Black Mesa had become real estate — any area that wasn't destroyed was snatched up and fought after by the surviving science, security, and even military factions. The strongest leader of these factions, the notorious "Mr. Breeden", quickly took control and stamped out any resistance. His sector of Black Mesa, due to its staggering size, resources, and fire power, became known as Momma Mesa — the mother of all privately owned Black Mesa sectors.
You, the Sven Co-op mercenary team, have been employed by Mr. Breeden himself — to do his dirty work and contain any security breaches in the base. Who knows — do a good enough job, and you might just see the light of day again.
Additional info
- Unlike Incoming, which is entirely random, the map focuses on a failure/completion system — completing a mission will send you to mission A, while failing a mission will send you to mission B, and so forth. It is the first map of its kind to focus mainly on a win/lose system to choose the path of the players.
- There have been 35 beta versions of Momma Mesa thus far — if you dig around in the bored and the Momma Mesa WIP threads, you can find a nice hunk of material that never made the final cut. This map has undergone many, many changes.
- It is recommended that four or more players play this map.
- There are six possible ending cutscenes, depending on which missions the players win and lose.
Additional credits
JPolito - (Testing, SC 5.0 map modifications)
RothGelen - (Testing)
Textures from Opposing Force, TFC, DMC, CS, and custom textures by BlueFeena.
Models hacked, created, and animated by Tuesday's Avenger and BlueFeena.
Changelog
Tags
Rate this map
3.9 / 5 (11 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
The latest Sven Co-op update broke the satellite stage.
In satellite stage, player has to fill the "red bar" to full.
However, nothing will happen after the red bar goes full.
The map will softlock here forever until player let enemy destroy the computers.
After I check the lever function is controlled by func_pushable, SC update change func_pushable a lot, it can't function like before anymore.
It'll hopefully be fixed in 5.25.
as the included made from wad materials about tfc needs to be suggest here.
The infinitely spawning ichthyosaur in the sewer is incredibly dumb. Usually requires an RTV as it can't be passed. You kill it, the dead body blocks the way, then another one spawns before the dead body disappears. Been sitting in this server for 20 minutes watching people try to pass it. Not the first time I've done this.
It is indeed a problem in many maps, not just this one. Dead bodies of ichys can't be jumped over like ground monsters. My idea would be to make them pass-through at the moment they start the death animation.
[deleted]
Care to elaborate on when the crash occurs / if there is an error message?
No one has the time to regularly check through all the maps in BOMS to check if they still hold up to the current boms standards. Once a map goes into BOMS, it stays there. The majority of boms maps are still pretty good by todays standards, and its possible to semi-accurately judge the quality of a map by checking its release date. Boms can be considered a permanent mark of honor if you will.
How is this still a BOMS if it is too buggy to actually work?
I mean if I am not mistaken isnt a map that is a BOMS sposed to be bug free and what not?
If that aint the case then hell where are all the other maps that should be a BOMS but arent because you do complain about how buggy they are even tho they atleast can be completed unlike this map?
I tested this on 4.0b
The only issues I had are those annoying Sound Engine freezes thanks to the new Sound System.
The map was designed to run in 3.0. It was already barely even able to run then.
To prevent this from crashing do as I said in my last post to this map…
put mp_decals in your server.cfg and make it 8192 also set for both your server and clients -num_edicts 8192
That will help prevent crashes…does for me…but it is still no guarantee…
—-Stixsmaster
P.S. besides that tunnel part is impossible to beat in v4.0b the waypoints and spawns just dont work…
Server is already configured like that.
Thanks,
Adam Reece.
This map always crashes…
I do the egg mission, generator mission, sewer mission, then tunnel mission.
While fighting wave 1 in the tunnel, 10 minutes later the server freezes up.
Thanks,
Adam Reece.