Moonwalker
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Moonwalker
| Author | jkoten |
| Conversion Author | Reuniclus-579 |
| Date of release | 1.0 - Sep 7, 2024 |
| .bsp filename | jkm-1, jkm-2, jkm-3, jkm-4, jkm-5, jkm-6, jkm-6b |
| .bsp filename(Outdated) | jkm01, jkm02, jkm03, jkm04, jkm05, jkm06, jkm07, jkm08, jkm09, jkm10, jkm11, jkm12, jkm-out |
Description
Gordon Freeman wakes up for a new day on the station Moonwalker. It all seems like a typical day or so he thinks.
Additional info
Original mod (conversion is english version): ModDB
Additional credits
Using Bspguy by W00tguy
Changelog
Tags
Rate this map
2.8 / 5 (4 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1617 maps for Sven Co-op! Here are a few:
3.6 / 5
page revision: 74, last edited: 19 Feb 2026 05:01









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The map is good and quite challenging, with a bit of everything: puzzles, jumping sections, a maze, and horde combat. However, the large number of baby headcrabs throughout the series becomes anoying. I also found it interesting that you play map 6, then move on to 6b (which I thought was the end), but then return to 6 to see the final part!
By the way, there’s a behavior in map 6 that I’m not sure is intended: after activating the elevator bombs, it’s possible to “explode” multiple times… I mean, the sound effect can be triggered repeatedly. It's not a problem, I noticed because I was expecting something visual before return the path and found the broken door!
Alright, that was a bug, it has now been fixed
I was playing this map at night and I'm not sure if I'm doing something wrong, but in the last map (6b), I really don't know how to use the elevator because of the steam… I tried grenade everywhere, tried break everything, tried the board in front of the three Alien Grunts, tried hide behind the pushables boxes… Can you give me a hint? I played v2.3 and 2.4.
Thanks!
PS: I've tried press simultaneously the buttons using teleport too…
There is a white key card on the table next to the fish tank
Opposite the jar containing the alien soldier is a switch that shuts off the steam
Right under my nose… =D
Thanks
First map crashes immediately on load. Must be one of my mods I am running. Haven't seen a map crash on load like this consistently in awhile
I don't understand what you're talking about, I play normally without any problems
It pops up with a text box on client that says File Read Error. I have never seen that error before. I managed to fix it by downloaded a fresh download from this page.
Ok i replaced info_player_start with info_player_deathmatch.
I don't know if there is a problem solved.
That's all I can think of.
In JKM11 i cant go futher on map because os a overwhelming and infinite babycrabs spawning on first room! :(
And JKM12, after second door opened, some Elite Alien Grunts can shoot mosquitoes through wall, killing fast the player. :(
Hi! i was playing this pack, and found a bug in jkm09. After explosives placed, and triggered, the map stucks, and the explosives not explode literally. We hear the soound explosion and camera shaking but the explosives continues there and i can not do anything more on de map.
Only 9, 11, 12 map have issue ?
If you find problems more, it will helpful for fix :>
for now, I have only found these. ;)
I played your some conversion maps before.
Some maps need to re-balance monster spawn.
If you permission me to fix or merge your conversion map, i can help you little bit..
Thank you !
Okay, I allow, thank you for your help
Sure ! I will try merge some maps !
yes
If you can do it?
Need Merge:
High Speed
Projekt Einstein
Operation Gargantua
Operation Mirra
Typical Disaster
Infiltracja
Moonwalker(jkm10 need fix)
If you want
I will do merge one by one :>
Dont worry ! Moonwalker will be first
ok! thank you for your help:>
The Moonwalker merge on going?
Please merge version 1.1
I apologize for the inconvenience.
oh updated to 1.1 version ? i will look into one by one !