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Mystic Radar
Author | RNG |
Date of release | v1 - March 13, 2010 |
.bsp filename | mystic_radar_v1 |
Description
Mystic Radar: Ascension in Ultra Ferment
Version 1
Deception Island, Antarctica
You are couple of engineers of Ice measurement station on south of the island, also being hardcore explorers of large amount of abandoned buildings and villages there. once at night you discovered some abandoned station with large radar antennae. The station was inaccessible though you had flashlights.
At cold and misty daytime your team decided to try explore it again and managed to enter through rusty door to some garage room. But suddenly even the flashlights started to darken up at sight and everyone lose their consciousness. Later you wake up and notice the door is gone, soon realized than its different room somewhere deep inside the station with some rusty bed and shelves, also your flashlights are gone somehow. All limbs seems like burning and movement is noticeably hard but your group stands up and has a mystery to solve in largely icemelt water and mold absorbed place.
Additional info
- Won 4th place in the Sven Co-op Mapping Contest.
- Included in the Sven Co-op Contest Map Pack.
- This map is first made with notably limited time, shorter than on other contest maps mostly
- Uses random events and largely atmosphere changing detailtextures so the map has to be played with r_detailtextures 1 then.
- Requires 2 players, recommended to play with 2-4
- The v1 release version is abit bright
Additional credits
Betatest: Poka, Royal-soldier, StreamFox, Scotsman, Ixa, Kookos, cSMG
Changelog
N/A
Tags
Rate this map
3.9 / 5 (17 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Not a big fan of this map really. The gameplay is rather inconsistent and confusing. Half of the time it’s about finding a key that lies somewhere, half of the time I don’t really understand what I’m supposed to do or even how I managed to solve a problem. Mapping is quite basic and detail textures don’t really help. I don’t really like the black fog that renders anything beyond a few meters invisible, invisible clips that arbitrarily prevent player movements, weapons being stripped for no valid reason. Cutscenes are little more than texts written in a broken English.
Well, I had curiosity with this map that was at the beginning a nice terror idea concept, but the map is too short with the same mechanics and the players is more dodging them that other things, could be better with more ideas and more maps. A shame
Very atmospheric map, ambient puts lightning in your bones. Only few jumpscares, and they are appropriate.
2sacry4me
5\5
I remember when Spike & Barley played this map.
Good times.
Good map , also Creepy too , puzzly too , also textures are nice with r_detailtextures 1 , anything is good in this map , but there is 1 problem… ITS TOO SHORT!
Whatever , good job…
Best map ever
Bit annoying that I can't play the map on my own…
Thanks,
Adam Reece.
looking scary
Thanks,
Adam Reece.
YES. asdas