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Natural Selection: Escape
Author | Acehigh |
Date of release | Final - June 26, 2024 |
.bsp filename | ns_escape |
Description
A mining and research outpost on a far away planet has gone into lockdown.
Aliens are on the loose and the quarantine self-destruction sequence has been initiated.
The only method of escape is a broken shuttle found in the hangar bay.
HOW TO PLAY
Players must find two batteries to open the hangar door in the main lobby.
Batteries can only be found in numbered rooms.
Once inside the hangar the shuttle will require repairing.
The items required will also be in numbered rooms.
Rooms are locked and require one of three methods to open.
1. Find the keycard corresponding to that numbered room (number 5 keycard = number 5 door )
2. EVO suit that allows you access the vents found outside, which lead you to the rooms.
3. Find a toolbox, a one-time use item that opens any locked door.
Breakable crates will drop random gear, red crates will drop even better gear.
Each room has 2 red crates guaranteed.
Additional info
This map was highly inspired by They Hunger: Escape by JPolito/GeckonCZ
This map was also inspired and a love letter to the mod Natural Selection.
Map sources are included in the download, please feel free to use and edit these to your heart's content.
A heavy focus on replayability and Co-op.
The map is designed to be incredibly difficult and punishing for not playing in a team.
Communication is the key to success.
Five custom enemy types from NS with different behaviours/abilities:
- Skulk - Small, fast alien that leaps and hops around whilst attacking
- Fade - Humanoid alien, can leap distances and attacks whilst moving
- Onos - Large, bulky alien. Can stomp which hurts and slows players.
- Gorge - Small, weak alien with a spit attack. Can heal other aliens, and build alien turrets!
- Alien Turret - Stationary alien structure which shoots spikes at players.
Ten custom weapons ported over from NS:
- Knife
- Machinegun
- Heavy machinegun
- Shotgun
- Grenade Launcher
- Handgrenade
- Mines
- Welder
- Deployable Marine Sentry
- Deployable Siege Turret
3 difficulties, Rookie -> Veteran -> Legendary.
Difficulty automatically scales with players as well
Known Issues
- During the course of testing some crashes were observed, however the release version is relatively stable.
Additional credits
Acehigh - brushwork / designer / project lead
Meryilla - Monster Scripts / weapon scripts / models
Sparks - Airlocks / Entitys / advice
Grunt - Skybox model
Snowman - music
Blib - music
SV BOY - models
Outerbeast- Shuffle and weapon_sentry scripts
Gauna- animation fix
Aurora- sprites / snow effect
Filich - medkit hand model
TEXHAPb!!! - siege cannon box weapon model
Sneaky Emλ - testing / script testing
Giegue- testing / script testing
lawyeaz - bug debugger
erty - fixes
Unknown Worlds - art assets
Changelog
Tags
Rate this map
4.3 / 5 (18 votes)
Reviews
9.5 / 10 by Mau View »
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Hey guys,
A big final update because I enjoyed working on the map so much, A bunch of new content, new siege cannon,new welder, layout changes, Balance changes, Thank you so much for all the lovely comments and the feedback.
I've had blast playing and making this map with so many people. Thank you for any one that helped/tested including the development team with out you this map would not be possible.
change log
New red crate spawning system, now random
Vent system reworked in wing 1
Wing 1 rooms redesigned
Wing 2 rooms redesigned
Wing 2/3 outside redesigned
New siege turret that can shoot pass walls, with enough firepower it can one shot anything.
New siege turret quest, guaranteed one if completed, 0.1% drop chance from any red crate.
New support weapon welder, can repair armor/turrets
Rebalance the difficulty at the end
Fixed A lot of bugs and cliping issues
Fixed snow cliping in walls
New cinematic cranes moving at the start
Voting countdown added with a better fail vote loop and shorter time wait time
Some minor scrpt changes
I spent some time playing just to become familiar with the map! It's a really well-made map!
updated for 5.26
The map is very good, i loved the enemies, the concept, the guns, the only bad thing on this map is that the time is very short, 30 minutes or 45 would be good
Both Rookie and Veteran difficulties can be completed simply with 7-10 teammates, we had a blast minutes ago. XD It's pretty noticeable when a medkit can be find easily on Rookie diff compared to other ones.
Prime BOMS material right here.
Thanks,
Adam Reece.