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Never
Author | BMT |
Date of release | v6 - 2010 09v5 - May 15th 2009 Original - 2003 |
.bsp filename | never |
Description
[ Never - 09 Edition ]
[ RECOMMENDED FOR 3-6 PLAYERS ]
The operation was a joke. Our HEV task force was tricked. Fooled into travelling to Xen on a "top priority" mission, instead being deceived and thrown into captivity, sold away by the very man that sent us. Why are we still alive?
This dimension has some sort of weird effect on the subconscious… seeing visions.. hearing voices?
Made by Ryan Heeley aka BMT
Custom Soundtrack by Doc
[Stage 01 - Fire at the centre of the wheels at the same time with 2 players. Remove the upper enemies to continue.]
[Stage 02 - Find something to disable the cubes entry forcefield. Remove enemy glowing spawns with the crowbar when you're in the cube. Activate the machine with the 4 triangular keys.]
[Stage 03 - Find the super powered crossbow to take down the boss easier. Watch out for green lightning signalling explosions.]
[Stage 04 - Activate each Xen relay by holding the buttons while avoiding the bosses forces and his own explosive shots. The glowing pillars indicate a button activation.]
Additional info
- [ RECOMMENDED FOR 3-6 PLAYERS ] - the map is exceedingly tricky at parts. Also involves some difficult puzzle solving. Use the instructions found above, also included in the MOTD, as assistance.
- Ranked #45 in the CreepsWorld Top 50 maps list.
- There's one secret in the map, located somewhere in the first section.
- The map features an extended "real" ending, awarded to players if they traverse the map and defeat the main boss without dying 35 times or more (basically there's a counter increasing with every death, so the responsibility is shared, including those who join and leave the server midgame). The real ending involves a certain AI mech from another Valve game firing at your team while they dispose of Xen bombs. It also features a scripted sequence involving the alien slaves Tricon and Trigo (Trigo being Tricon's evil twin) - Tricon of which players had to save in the original secret ending of Incoming.
Additional credits
MysticMDT - ("borrowed" textures from project guilty)
FriendlyGarg - (Alien Slave model)
Penguin - (Controller model)
Warpzone - (Slime model)
Valve - (Gunman Chronicles AI Gunner model and Gunman Chronicles textures)
Changelog
N/A
Tags
Rate this map
4 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
this is one of my favourite maps :p
There were some errors in the early versions that apparently still caused some dreaded crashes! Although apparently they were crashes that happened after leaving the map idle on a server for a good amount of time, is this map cursed? :O
Anyway there are apparently no more crashes whatsoever in the latest version included in the newly updated SC4.5 Creepsworld Map Pack..
http://sc.svencoop.org/files/sc4_creepsworld_v2.zip
Does this fix the 6th pillar in the grand master area not lighting up?
Thanks,
Adam Reece.
This map is an awesome classic.
WHY DO MOST PEOPLE NOT HAVE A CLUE HOW TO PLAY IT!?
Thanks,
Adam Reece.
..fixed a problem with the Zaeon boss breaking out of his scripts and just attacking the player. also changed the timing of the stage 2 floor break to try and combat a crash Silencer had. Don't remember the crash before though.
…yikes. Made island arena easier, players now spawn with weapons and there are less Alien Grunts throughout. I'll stop saying "hopefully last" now. Let's see if this version stands.
up, more fixes. hopefully last!
…released just now, so make sure to update it.