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Nuclear Winter
Author | Mr. White |
Original mod release | 10 April, 2005 |
Date of release | V1.0 - 2012 |
Merged version release | V2.0 - 2023 |
.bsp filename | nwmerged* |
Description
In the early 21st century the U.S. fight several anti-terrorist campaigns in the Middle East. Bickering in the world community over the morality of these campaigns eventually leads to the withdrawal of China and Russia from the U.N. Even NATO is divided and it soon becomes obvious that America’s only real support comes from Great Britain.
In 2009 the league of Arab nations invade and occupy Israel. The U.S. and Britain come to Israel’s defence but it is a struggle that will eventually be lost. China and Russia are supplying arms and troops to the invaders. Tactical nukes are used in the offensive marking the first time nuclear arms have been used in war since WW2. Six months later, India falls to Pakistan. The world is in a state of shock.
In 2010 Russia, China, Vietnam, North Korea, and the entire Middle East form the Eastern Alliance. They quickly expand into most of Europe, Asia and Africa. Since they possess a large nuclear arsenal plus most of the world’s oil supply, no countries, including the U.S. are in a position to oppose them. A cold war sets in that would last for 7 years.
It is suspected that the Alliance, headed by Russia is working on cloaking technology. It is rumoured that they have discovered a way to bend light, making it possible to render things invisible, such as troops, weapons and even missiles. Despite their best efforts, U.S. scientists are unable to crack this technology. This would prove extremely detrimental.
In January 2017 the Eastern Alliance launch an attack of cloaked nuclear missiles upon major cities and industry in North America. The U.S. is helpless as all but 2 of its retaliatory missiles are shot down. What’s left of the free world watches in horror as Eastern troops invade American shores in an attempt to occupy the country. Even though most of the command structure has been wiped out, the Americans aren’t just going to roll over. A fierce fight ensues that would last for months. This is where you come in. Corporal Adrian Shepherd, a soldier with grit and determination.
Additional info
Merged version:
- Survival mode supported, and add new respawns method. Player can respawn together in next wave after 30s when a player died. The wave is limited (initial is 5), can activate checkpoint to add 1 addition wave.
- Merged 26 maps to 8, fixed most of bugs that can't complete the maps.
- Ins2 and CoF weapon support, and made some changes, such add fast-reload(support MP7 and MK18), remain 1 bullet for close bolt weapon.
- If you dislike Ins2 weapons, it can be disabled by editing scripts\maps\nuclear_winter.as, find "bool EnableIns2Replace = true;", set it to false. So you can use original weapons.
- Reduce the difficuly, especially for explosive damage and bullet damge.
Additional credits
Sven Co-op conversion - Ice Box and NoobLCH(RRTS-LCH)
Updates and maintenance - Outerbeast
Merged conversion - NoobLCH, Ice Box, Dr.ABC, hzqst, Marine
Testers: BDSC server group and ACST club.
Insurgency weapons in INS2 version of the map: Norman The Loli Pirate, D.N.I.O. 071, R4to0, D.G.F. and KernCore. (Full credits list)
Cry of Fear syringe in INS2 version of the map: D.N.I.O. 071, KernCore, Millenia, Sporkeh
Full Credits see NW_Credit.txt in packs.
Changelog
Merged version:
Original:
Tags
Rate this map
4.2 / 5 (5 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
ERROR: scripts/maps/nuclear_winter.as (124, 3) : No matching symbol 'NWINS2BASE::eInfo'
ERROR: Map script compilation failed
I've just tried the recently uploaded merged version and there are some problems very early on - on the first map the intro cutscene does not trigger at all and on the second map players remain stuck in the ruined building. I did not play beyond this point so there may be further issues.
Because some maps are at least 2 players to start. Need another player or bot join.
Merged v1.2 version released, it should support 1 player playing now.
Some players on my server found an issue on nwmerged2 - after shooting the explosive crate under the pipes they all blow up (to be expected I guess), but the teleport triggers that are meant to move them to the new spawn points aren't working. So they then remain trapped in the previous spawn area due to the rubble blocking their way.
https://youtu.be/2stMa2LjKaA
about that part yap one time get softlock happend after blow up pipe.
also.. some of Cof and Insurgency weapons used same slot.
Thanks for report.
v1.6 version released, fixed nwmerged2 bugs. Now teleport should work properly.
For uploader:
I'm RRTS-LCH, Seems that this version is the orignal release 1.0, It's not the latest release.(But latest relase is also about 10 years ago)
After release there are 5 patch for fixing some bugs. Maybe it can fix some playing issue.
Not that it working on SC4.8, so I don't know if it work well in current SC version.
I've uploaded fix patch in this page NW5thMapFix.7z, But please delete it, because others are uploaded a repack version contains my patch. I'm not owner cannot delete files.
I'm RRTS-LCH.
These map was for SC4.8, Playing with the current SC5.25 version may no longer work properly.
Especially after SC team deleted the feature of pushable entity being 1 unit from the ground in 5.24.
By the way, if possible, please delete the "-nuclear_winter.bsp", this map is a black history to me.
Several maps are broken, specially those with cutscenes. The first mapo you mention is a lobby to wait for players with 2 buttons, i think it is fine, most sven maps have this. What I recommend is learning merging with bspguy, since this map series has 27 maps!! that are very short, and merging could reduce it to less than 10 for sure, maybe even less.
This conversion were most made by Ice Box. I just did a little.
We don't have these maps' rmf, so merging maps seems unlikely to be possible.
For myself, I was no longer supports this map after the first convert version is released nearly 10 years ago. I won't try to fix these broken maps.
The Lobby Map it self is OK, but this map has a whiteboard labeled the author, I just no longer want others to see my name suffix I left on it. That is what I say "black history".
maps can be merged using bspguy, it takes some time to learn, and it's not perfect but it's what we have when there are no .rmf available :)
Its so similar to sc_avp http://scmapdb.com/map:avp
:O
Because some moments in AVP were simply stolen from NW.