Oberon
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Oberon
Author | BurnOut64 |
Date of release | 2004 |
.bsp filename | oberon14 |
Description
Map is about attacking a base full of grunts in a large snowy area.
Additional info
https://forums.svencoop.com/showthread.php/19113-Snowbound
Additional credits
- Garompa (Garompa's edit and fix)
Changelog
Garompa's edit and fix:
Tags
Rate this map
2.4 / 5 (7 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 31, last edited: 01 Jul 2023 18:52
hello
there are no res files
il n'y a pas de fichiers res
http://scmapdb.com/tutorial:map-file-distribution-guide#General-Files-in-Res-File
thank you
oberon14.res
gfx/env/xisnowbk.tga
gfx/env/xisnowdn.tga
gfx/env/xisnowft.tga
gfx/env/xisnowlf.tga
gfx/env/xisnowrt.tga
gfx/env/xisnowup.tga
models/scmod/item_security.mdl
models/xirex/hgrunt_opfor_snow.mdl
models/xirex/hgrunt_opfor_snow_ally.mdl
sprites/scmod/item_keycard.spr
A very interesting setting, great use of wide and open areas, with some funny comments on some notes. You must attack a base full of grunts in a snowy mountain to which you come in a really fancy spaceship that carries a container. Unlocking doors and finding alternate routes until you make enough of a problem to let a few aliens invade as well.
Everything is complete, the map is gorgeous, the enemies are there, the doors work. Everything works, but one thing. Again, the map has no ending. What seems to be the ending area cannot be unlocked or accessed using normal means. The area behind that door leads to an elevator where I assume the map should end. Again with a little ripent, this map can have an ending.
Well the map is not complete, the mapping stopped in the hallway with the Shock Troopers, I guess this was intended to be connected to the ending part at some point. The elevator changed to oberon10 or something before; the game_end is from me. You can ghetto fix it with w00tguys portal plugin to make it playable, just connect those 2 parts with a portal.
That's a shame. I was enjoying this map.
Thanks,
Adam Reece.
Great news, I have uploaded a fixed version. Fixed triggers and added the ending at the elevator :) check the changelog for more
Enjoy!
Can you fix that ridiculous custom keycard model? The "carried" z-offset is way too high, but far more importantly the whole thing is an absolutely absurd 1.2MB as opposed to the sensible stock TFC keycard which is 70kB and has a proper z offset.
Adds 2 mins to default rate download time. Also there's several versions of it, there's this one and the one in Ozku_generaldiscussion.
Fixed on both maps. This was working fine before the item_inventory update that fixed the offset not long ago. Now it is no longer needed and thus I have removed the custom model from the maps.
I thought this was an unusually competent job for you Garompa, and now I look at the entity work I see why. Nice to see my stuff working reliably there, but really when you copy a person's work wholesale it's considered polite to at least acknowledge them.
Wow. We are throwing accusations now. It was not enough being just a douche to everyone that wants to fix some maps with ripent.
You may tryhard and overcomplicate using entities like a genius on an almost dead game, but some of us just do this for the community, not credits or recognition, and certainly dont get paid for it.
I really had to dig to understand what you were talking about and were "your work" was. Seems I looked at some map someday to see why some stuff I wanted to do didnt work but in that map it did. And thanks to that I made it work, but I never took credit for any damn code in a freaking ripent. Nobody ever even considered such a thing, but seems you do.
You want credit for how some entity logic in the game works? Then add yourself to the page! Here I can help you:
"I, Lord BlueSpark, take credit for the entity logic used when an npc drops a keycard, even though anyone can just write the thing down without copying it, I take credit for doing it the first time ever. Now bow to me mortals."
Why don't instead of claiming credits for anything you think of and demand people to spend a thousand hours that we clearly don't have into learning the shitty ways GoldSRC bugs work (which don't really add to any CV), and make yourself really useful by sharing with the community all you have learned like ALL THE REST OF US
Try not to be an idiot, I understand that's going to be challenging for you, but please make the effort. I'm referring to the WIP work that was given to you as you well know. As for your other comments, my only issue is your hacky rampage through any/all the maps you can find, hacking it up and sticking your name on it. At least by copypasting you're getting a better result which is something I guess.
However, until you reach at least a minimum level of competence you shouldn't even be touching other people's work; many of the maps are decent quality and deserve far better than hackery and bodging.
its just sad that a guy with such potential is such a douche
You could be leading the ripent wars if you: A- weren't a douche and B- didn't take ages ripenting something (simplify, then update)
You didn't even try, did you? Unsurprising result.