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Operation Epstein Fury: Island Force
| Conversion author | Dr. Varhansen |
| Date of release | Final - August 10, 2026 |
| .bsp filename | epsteinisland |
Description
TOP SECRET // CLASSIFIED OPERATIONS BRIEFING
OPERATION: EPICSTEIN FURY
AO: ST. JAMES ARCHIPELAGO, USVI
CLEARANCE: LEVEL 4 EYES ONLY
TACTICAL MODE: CO-OPERATIVE ENGAGEMENT (2-32 OPERATIVES)
1. SITUATION REPORT (SITREP)
Satellite imagery has identified an active high-security operation on the private island compound. Intelligence indicates the site serves as a nexus for human trafficking, clandestine high-level meetings, and bio-technological experimentation.
A heavy PMC garrison (designated "Private Defense Force Security" or PDFS) has locked down the perimeter. The island's signature hilltop landmark masks a deep-subterranean vault considered to house hostages and extremelly hostile targets.
Operatives are to insert at the isolated sundial beach landing, systematically clear the island's facilities, eliminate all high-value targets, and secure high-risk non-combatants.
2. MISSION OBJECTIVES
- PRIMARY: Rescue all trafficked girls located throughout the compound sectors.
- PRIMARY: Eliminate HVTs Jeffrey Epstein, Ghislaine Maxwell, and all key co-conspirators.
- PRIMARY: Infiltrate underground vault and sweep the sector for primary objectives.
- SECONDARY: Shoot down illegal airspace violators. Hired PMCs are paradropping enemy reinforcements using a civilian Boeing 727.
- SECONDARY: Destroy 6G mind-control towers and religious idols to capture key zones and enable osprey allied reinforcement waves.
- SECONDARY: Collect and redact all classified documents to allow for supply paradrops.
- TERTIARY: Destroy surveillance equipment and power generators to reduce enemy defenses.
- TERTIARY: Exterminate all flora and fauna. Subject models indicate widespread genetic modification and extreme biological hazards.
3. TACTICAL PHASE STAGING
[ SECTOR I: OMINOUS SUNDIAL ] - Amphibious insertion
[ SECTOR II: TEMPLE OF BAAL ] - Dome hilltop breach
[ SECTOR III: STAFF BARRACKS ] - Inward push
[ SECTOR IV: YOGA BEACH ] - Cabanas beach hut clearance
[ SECTOR V: PERGOLA POOL] - Perimeter path assault
[ SECTOR VI: CAPRI DOCK ] - Boat intercept
[ SECTOR VII: MAIN COMPOUND ] - Interior CQB & HVT hunt
[ SECTOR VIII: UNDERGROUND VAULT ] - Interior CQB & co-conspirator hunt- Sector I: Ominous Sundial
- Environment: Rocky shores, tide pools, exposed beach paths.
- Threat Level: High (Crossfire from coastal guards and aggressive bio-modified wildlife).
- Tactical Advice: Maintain tight formation coming off the boat. Neutralize local fauna immediately before pushing up the beach trail.
- Sector II: Temple of Baal
- Environment: Elevated ridge surrounding the iconic blue-and-white dome structure.
- Threat Level: Critical (Heavy PMC perimeter security and regional mind-control towers).
- Tactical Advice: Focus fire on the 6G towers in this sector to open airspace for initial osprey troop drops.
- Sector III: Staff Barracks
- Environment: Narrow access roads, security outposts, perimeter quarters.
- Threat Level: Moderate–High (Tight sightlines, roving PMC patrols).
- Tactical Advice: Sweep buildings thoroughly for hidden intelligence documents before pushing deeper inland.
- Sector IV: Yoga Beach
- Environment: Shoreline party cabanas, outdoor pavilions, sandy choke points.
- Threat Level: High (Crossfire from beach huts and concealed snipers).
- Tactical Advice: Neutralize local idols to claim control of the beach-head.
- Sector V: Pergola Pool
- Environment: Luxury pool complex, open patio pathways, stone pergolas.
- Threat Level: High (Zero cover across pool deck, heavy sentry automatic fire).
- Tactical Advice: Advance along the perimeter walkways; avoid lingering in the central open waters.
- Sector VI: Capri Dock
- Environment: Reinforced boat slips, cargo pallets, coastal piers.
- Threat Level: High (Mounted gun emplacements and waterborne threats).
- Tactical Advice: Secure the docks to prevent enemy escape via maritime craft.
- Sector VII: Main Compound
- Environment: Multi-level luxury residence, private offices, secure suites.
- Threat Level: Extreme (Armored bodyguards, close-quarters room breaches).
- Tactical Advice: Clear rooms methodically to locate HVTs Epstein and Maxwell while securing any trapped non-combatants.
- Sector VIII: Underground Vault
- Environment: Subterranean bunker, narrow access tunnels.
- Threat Level: Extreme (Fortified choke points, heavily armed co-conspirators).
- Tactical Advice: Bring heavy ordnance for tight-corridor breaches. Secure final evidence nodes and eliminate remaining leadership to complete the sweep.
Additional info
- The maps are adapted for the INS2 weapons pack, but if scripts fail to load you will still get default weapons
- Starting equipment is random each time you spawn. You get the basic amphibious assault gear (pistol, smg, medkit, knife, grenade)
- There are more weapons scattered around the island
- Duke Nukem joins the team, and only one player at a time can be duke nukem. He gets his own starting equipment which is a bit more powerful (deagle and m16)
- There are a few secrets in the map. Its all about exploring and shooting everything you see to unlock them
- The map contains many references to memes, conspiracy theories and not so theories
Additional credits
- Standard.guy (CIA, CSGO, FBI, PMC grunt and barney npc models) ( GameBanana )
- INS2 weapons pack by Norman The Loli Pirate, D.N.I.O. 071, R4to0, D.G.F. and KernCore ( GitHub )
- Chimz (Bill Clinton, Hillary, Trump, Epstein clone, Bill Gates)
- Epstein model by Fingerton (goybanana REDACTED the file, sorry: GameBanana )
- US Navy Seals hgrunt model by HAPE_B ( ModDB )
- Other models by CreepyInpu
- Outerbeast (weapon swap script)
- Fixed bodyguard hitboxes by Ryor
- w00tguy123 for bspguy and resguy tools
- naelstrof for bspparser tool
- SV BOY and Supah-R7 (map testing)
- And a HUUUGE thanks to Jensen and his MAP ROULETTE servers where this was tested many times. May it rest in peace and hope one day it comes back again. It gives us sadness and nostalgia to see sven servers and members go.
Changelog
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9.3 / 10 by Chimz View »
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.























You forgot list all the AI slop generators used for voices and background. this standard for sven now?
its probably any free text to speech ai voice out there
Yea im working alone as far as geometry & texturing so bite me dweeb
AI slop? Lol, what do you expect the author to appoint a meeting with Trump to capture real voice lines?
Made an account specifically to ask since I'm too much of a dunce to fix something beyond forcepmodels, is it possible to make a version where you can use your own models instead of having some hardcoded into the map?
I suppose u could replace the duke and ice models with your own, naming them as needed
You can ripent the map and delete the 3 trigger_changemodel that edit the playermodels. Or you can also play it as is but every time you die you'll have to write in console: model helmet -or whatever model name you want
It seems that whenever any player respawns after death, or due to some other trigger, all players' equipment gets reset. This issue occurs very frequently.
I'm hosting this map locally with one BOT added, and it appears that my equipment gets reset when the BOT dies and respawns.
Thanks for the reports, you're right. This is a result of trusting game player equip which does not always work nice. It seriously needs and update and better documentation.
I've gone and replaced the equips, and fixed the filters on player names, as well as a spammed objectives text on spawn when not necessary. It's still v1 because the change is so minor