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Operation Mirra
| Author | Filip Herzig |
| Conversion Author | Reuniclus-579 |
| Date of release | 1.0 - Aug 4, 2024 |
| .bsp filename | om0, om1, om2, om3, om4, om5, om6 |
| .bsp filename(Outdated) | om7, om_out |
Description (Not Original!!!)
Briefing
Year: 3137
Earth Defence Starfleet Command
Codename: Mirra
Sven Team, we don't have anyone else to charge with this mission; our soldiers have disappeared without a trace. Our reconnaissance discovered alien activity on planet Mirra in the Delta sector. According to our intel, the aliens are producing and testing a new type of battleship under the codename "T-52." We have already had a chance to experience the firepower of those small, inconspicuous and deadly vessels, which are propelled by an unknown power source. We are afraid that Earth is on the edge of war…
A war between us and the aliens. Fortunately, some of our special forces managed to send crucial intel about the alien base from planet Mirra back to Earth. Thanks to that data, we know exactly when to deploy our next team to stop the T-52 launch and destroy it.
We lost contact with our previous strike force and suspect that the members of that team were killed. However, you have vast experience with alien technology, so using the weapons you obtain on the planet shouldn't be a problem. Since we can't transport you with your equipment, we are left with only one option: you will have to be dropped in without it.
We've traced the location of the aliens' Space Center, from which they control the launches of the T-52s. It seems they are launched like rockets, but they can fly and land just like airplanes. You will be deployed close to that facility, but you will still have to reach it on your own and stop the launch of the prototype. If you are unable to infiltrate the enemy base, your orders are to destroy as many strategic targets as possible, including the T-52 spaceship, though we have limited data on its exact whereabouts.
Mission objectives:
- Stop the T-52 launch.
- Infiltrate the base (if possible) and destroy as many enemy strategic targets as you can. We will try to update information on your target locations in real-time.
- Find and destroy the T-52 prototype. If you succeed, we will have more time to prepare for the upcoming conflict.
- Scavenge for gear. Remember that you will have to obtain weapons and ammunition directly from the aliens.
- Locate missing troops. If the opportunity arises, see if you can find any trace of our missing forces.
If you succeed, we will have more time to prepare for the upcoming conflict. Good luck!
P.S.: Oh, and we almost forgot… you will have to escape the planet by stealing an alien spaceship.
Additional info
Original mod: ModDB
Additional credits
Using Bspguy by W00tguy
Changelog
Tags
Rate this map
3.7 / 5 (7 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.



















No me esperaba algo tan bien hecho y divertido de pasar, aunque eso sí, es necesario pasarlo con muchas personas(6 u 8) porque los npc hacen mucho daño. El mapa es una joyita.
translate:
I wasn't expecting something so well-made and fun to play, although you do need to play it with a lot of people (6 or 8) because the NPCs do a lot of damage. The map is a gem.
I'm glad you like it.
Now I managed to advance in the map pack, after last update. Thx!
[OM6]
Begin level, Voltigarts an Alien Grunts, place some medkits before first door we open.
It's almost a certain death, the beginning of the map.
I suggest placing some ammunition or explosive weapon inside the room where we hit the button, after crossing the courtyard where we fought Gargantua, Big Momma and the Drone. Because it happens that the monsters block the exit and we get trapped inside this room without conditions to defeat the monsters because we do not have enough explosive ammunition.
[OM7]
In addition, I was stuck on the OM7 map because of the excess of monsters that no longer ends, very frustrating to have to die without stopping and do not know are inifinite or not.
ok its fixed
in om7
destroy the[T - 52 Prototype] and kill[alien tor]
Ok, tested. Om6 ok. thx for update. :)
But om7 still a pain to pass. Stucked yet. :(
1821 score/20 deaths and the T-52 still with 5563 HP. Try dimming the HP of the T52 (Target). For it is well exaggerated by so many robots and Alien Grunt that keep appearing. :/
Ok i add the shockrifle in T-52 left corner,That's all I can think of.
om7 is the final chapter,If it's too simple, it's a disappointment.
The maps design are very nice!
I played until OM3 map. This pack suposed to play solo or multiplayer?
Because map OM3 the overwhelming number of enemies on this map are ridiculous. Try reducing a little.
We die in cutscene om OM_0! LOL
Ok it's fixed
I add the ammo_ARgrenades 2 and startarmor 40 in om3.cfg,add the satchel in om3.bsp
"die in cutscene" There's really no way fixed.
You can only touch the trigger after cleaning up the enemy.