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Operation Mirra
Author | Filip Herzig |
Conversion Author | Reuniclus-579 |
Date of release | 1.0 - Aug 4, 2024 |
.bsp filename | om0, om1, om2, om3, om4, om5, om6, om7, om_out |
Description (Not Original!!!)
Briefing: Year 3137. Earth Defence Starfleet Command. Code name: Mirra.Sven Team, we don't have anyone else to charge this mission with, our soldiers dissapeard without a trace. Our reconnaissance discovered alien activity on planet Mirra in Delta sector. According to our intel, aliens produce and test new type of battle ships under the code name "T-52". We already had a chance to experience firepower of those small, inconspicuous and deadly vessels that are propelled by unknown power source. We are afraid that Earth is on the edge of war…
Briefing: Year 3137. Earth Defence Starfleet Command. Code name: Mirra.Sven Team, we don't have anyone else to charge this mission with, our soldiers dissapeard without a trace. Our reconnaissance discovered alien activity on planet Mirra in Delta sector. According to our intel, aliens produce and test new type of battle ships under the code name "T-52". We already had a chance to experience firepower of those small, inconspicuous and deadly vessels that are propelled by unknown power source. We are afraid that Earth is on the edge of war… War between us and aliens. Some of our special forces managed to send us crucial intel from planet Mirra to Earth about alien base. Thanks to that data we know when to deploy our next team to stop T-52 launch and destroy it. We lost contact with our previous strike force and we suspect that the members of the team were killed. You have vast experience with alien technology so using weapons that you will obtain on the planet shouldn't be a problem. Since we can't transport you with equipment we are left with only one option - you will have to be dropped without it. We've traced the location of aliens Space Center from which they control launches of T-52 rockets. It seems that they're launched like rockets but they can fly and land just like airplanes. You will be deployed close to that facility but you still have to reach it on your own and stop launch of prototype. However if you are unable to infiltrate enemy base your order is to destroy as many as possible strategic targets including T-52 spaceship about which whereabouts we have limited data.
Mission objectives:
Stop T-52 launch.
If it's possible, inflitrate the base and destroy as many enemy strategic targets as you can. We will be trying to update information on your target locations as much as possible.
Find and destroy T-52 prototype
If you succeed, we will have more time to prepare for the upcoming conflict.
Remember that you will have to obtain weapons and ammunition from aliens.
Maybe you will be able to locate our missing troops too. Good luck!
P.S.: Oh, and we almost forgot… you will have to escape the planet by stealing alien spaceship.
Additional info
Original mod: ModDB
Additional credits
Using Bspguy by W00tguy
Changelog
Tags
Rate this map
3.8 / 5 (4 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Now I managed to advance in the map pack, after last update. Thx!
[OM6]
Begin level, Voltigarts an Alien Grunts, place some medkits before first door we open.
It's almost a certain death, the beginning of the map.
I suggest placing some ammunition or explosive weapon inside the room where we hit the button, after crossing the courtyard where we fought Gargantua, Big Momma and the Drone. Because it happens that the monsters block the exit and we get trapped inside this room without conditions to defeat the monsters because we do not have enough explosive ammunition.
[OM7]
In addition, I was stuck on the OM7 map because of the excess of monsters that no longer ends, very frustrating to have to die without stopping and do not know are inifinite or not.
ok its fixed
in om7
destroy the[T - 52 Prototype] and kill[alien tor]
Ok, tested. Om6 ok. thx for update. :)
But om7 still a pain to pass. Stucked yet. :(
1821 score/20 deaths and the T-52 still with 5563 HP. Try dimming the HP of the T52 (Target). For it is well exaggerated by so many robots and Alien Grunt that keep appearing. :/
Ok i add the shockrifle in T-52 left corner,That's all I can think of.
om7 is the final chapter,If it's too simple, it's a disappointment.
The maps design are very nice!
I played until OM3 map. This pack suposed to play solo or multiplayer?
Because map OM3 the overwhelming number of enemies on this map are ridiculous. Try reducing a little.
We die in cutscene om OM_0! LOL
Ok it's fixed
I add the ammo_ARgrenades 2 and startarmor 40 in om3.cfg,add the satchel in om3.bsp
"die in cutscene" There's really no way fixed.
You can only touch the trigger after cleaning up the enemy.