Videos
- edit
- /
- history
- /
- upload files
Under the Black Moon
Author | B-dama |
Original mod release | 30 June, 2002 |
Date of release | 12 April, 2019 |
Last update | v1.6 - 11 June, 2020 |
.bsp filename | of_utbm (9 maps) |
Description
A conversion of the original Half Life: Opposing Force mod created by B-dama, ported to Sven Co-op.
We hope you enjoy!
Story
You are Private Daniel Shephard, a new recruit of the Hazardous Environment Combat Unit. Your brother Adrian became a Corporal in less than 3 years- very few people have ever become an officer that quickly.
After crash landing on your way to Black Mesa, you find yourself stranded and your comrades never made it.
As a lowly grunt you have been given the perfect opportunity to prove yourself and show that Adrian isn't the only successful one in the family. Escape an infested research facility with aliens and a whole battalion of Black Ops… its going to be hell.
Additional info
This campaign has been ported and optimized for Sven Co-op: enemies are more challenging and varied, more items can be found and uses the much higher quality default Sven Co-op models.
- Ally grunts can be taken across level changes
- Working nightvision flashlight
- weapon_knife is its own standalone weapon with secondary attack
- Many secret items have been added
- New final boss
Additional credits
Sven Co-op Conversion
- Outerbeast- Project lead, mapping
- Sparks - Mapping
- Neo - Scripting
- Garompa - Support, Testing
- AlexCorruptor - Testing, photos
And our humble thanks to all who supported us make this conversion a reality.
Changelog
Tags
Rate this map
3.3 / 5 (10 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
i was trying to download it but it redirects me to the page of scmapdb, how i can resolve this?
Of_utbm_6 There is a delay in generating a map of the NPC
As promised, a lot of changes have been done since v1.4. The campaign should now be playable in non-survival mode solo. Mostly bug fixes and exploit patches and other numerous improvements to polish up the levels.
Maps scripts have been updated to allow easy fixes as well as expandability in the future.
Cutscenes have now been fixed: the garg in level 6 doesn't come charging at you mid-cutscene, boss in level 8 now has a cutscene of its own, and the ending cutscene in final level now features the players in them, along with many underlying tweaks and optimizations related.
My thanks to Neo for the scripting work, H2 for writing the crouch_spawn code, Sparks for the mapping support and Alex for playtesting and screenshots.
I hope that this can be the final update to the campaign, but I still welcome feedback for improvements. From here, the only way is up :D
well on some UTBM map have game crashing spot and send fix
More details please.
Simply saying "it crashes on some levels" won't help me fix the issue, if I don't know where to look for the issue.
For all I know it could be server addons and plugins that is causing it, which I don't have control over.
First disable plugins/addons if they are installed. Find out which map(s), where its crashing, and if the crash is reproducible. Make sure its the most recent version of the map that you are playing (v1.6)
Is it crashing the server? Or the game itself? Does the game freeze? Does it crash with an error message or hard crash to desktop with no error?
Some basic diagnostics are required.
Thanks
svencoop_assert_20201022140630_1.mdmp
Plugin list:
Teleport
Chatsounds
VoiceCommands
Ecco
emotes
Nightvision
EasyTeleport
The issue with crouch spawning in of_utbm_4 has been patched with a new of_utbm.as script- the only changes thus far have been the script and of_utbm_4.bsp. In addition the res files have been removed since they are redundant.
Many thanks to H2 for writing the code and Neo for merging the code with the main map script. Their efforts won't go unappreciated.
Version 1.5 is on its way with many more changes to come. Stay tuned.
Nice conversion from what I got through, gave up by map 6. Tried to play solo mode with survival disabled but still very tough by myself.
Will try it again when you have made a normal version.
Hi there, thanks for the input.
That was the big concern from the start that it would be too challenging to play solo in normal mode. I understand your frustration with dying the respawning all the way back to the beginning.
Eventually I will have to create triggers for advancing spawn points and forced respawns for non survival mode.
We appreciate you gave the campaign the best chance.
It is not a problem if it it too challenging for a solo player. It might be difficult to balance it so I wouldn't be too concerned about changing it too much.
Overall I don't mind dying too much and running back as I used to that in this game.