Opposing Forts
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Opposing Forts
Author | amckern |
Date of release | Final - January 7, 2005 |
.bsp filename | opposingforts_final |
Description
The Local BMRF personal have called on you to help defend them and there SuBjEcT.
The SuBjEcT Is armed, and has been genetically altered to have a large Hit Point count, though the down fall is, they can not exit the "Objective Pit".
You must stop the threat by killing the master alien, and also keep the SuBjEcT alive!
DO NOT let the SuBjEcT die!
Additional info
N/A
Additional credits
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Changelog
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There are over 1593 maps for Sven Co-op! Here are a few:
page revision: 39, last edited: 14 Jun 2023 23:54
Missing file "sound/opposingforts_final/boss.txt" referenced in: opposingforts_final.bsp —> "" (monster_alien_controller)
Missing file "sound/opposingforts_final/laidlaw.txt" referenced in: opposingforts_final.bsp —> "laidlaw" (squadmaker)
svencoop/sound/2bases2/boss.txt
"controller/con_attack1.wav" "X/x_attack1.wav"
"controller/con_attack2.wav" "X/x_attack2.wav"
"controller/con_attack3.wav" "X/x_attack3.wav"
"controller/con_idle1.wav" "common/null.wav"
"controller/con_idle2.wav" "common/null.wav"
"controller/con_idle3.wav" "common/null.wav"
"controller/con_idle4.wav" "common/null.wav"
"controller/con_idle5.wav" "common/null.wav"
"controller/con_alert1.wav" "X/x_laugh1.wav"
"controller/con_alert2.wav" "X/x_laugh2.wav"
"controller/con_alert3.wav" "nihilanth/nil_freeman.wav"
"controller/con_pain1.wav" "X/x_pain1.wav"
"controller/con_pain2.wav" "X/x_pain2.wav"
"controller/con_pain3.wav" "x/x_recharge3.wav"
"controller/con_die1.wav" "X/x_die1.wav"
"controller/con_die2.wav" "nihilanth/nil_done.wav"
svencoop/sound/2bases2/laidlaw.txt
"weapons/dryfire1.wav" "weapons/dryfire1.wav"
"hgrunt/gr_mgun1.wav" "hgrunt/gr_mgun1.wav"
"hgrunt/gr_mgun2.wav" "hgrunt/gr_mgun2.wav"
"hgrunt/gr_die1.wav" "scientist/sci_die1.wav"
"hgrunt/gr_die2.wav" "scientist/sci_die2.wav"
"hgrunt/gr_die3.wav" "scientist/sci_die3.wav"
"hgrunt/gr_pain1.wav" "scientist/sci_pain1.wav"
"hgrunt/gr_pain2.wav" "scientist/sci_pain2.wav"
"hgrunt/gr_pain3.wav" "scientist/sci_pain3.wav"
"hgrunt/gr_pain4.wav" "scientist/sci_pain4.wav"
"hgrunt/gr_pain5.wav" "scientist/sci_pain10.wav"
"hgrunt/gr_reload1.wav" "hgrunt/gr_reload1.wav"
"weapons/glauncher.wav" "weapons/rocketfire1.wav"
"weapons/sbarrel1.wav" "weapons/sbarrel1.wav"
"zombie/claw_miss2.wav" "zombie/claw_miss2.wav"
I think i have fixed this spywarrior, same file name, but have added the missing text files. Can you please test & check?
many error
It is probable that this has some bugs. I really haven't played it… because this is an old version of 2bases2!!
2bases2 is the absolutely final version of opposing forts, and works perfectly.
What happens is that this webpage should be updated with the proper name, and the links titled as "old versions", I believe 2bases2 is included in SC? Need confirmation on that one though.
Are you sure about that? Or have you got all your facts wrong, again? 2bases2.bsp is the predecessor to Opposing Forts, so it can't very well be an "old version" can it? A quick look at amckern's website answers that, and a quick look in the SC directory tells you that it's not included as base content. (It may have been a stock SC3.5 map at one time.)
BlueSpark is correct.
I originally started the map based around the game play of the 2bases map (the part behind the APC shows this).
However after publishing the map and not wanting to trade off the good will of the original map I put up a request on the thread for suggestions on a new name.
OpposingForts was offered and sound good.
The most recent version of this map is "opposingforts_final"
My contact details are in the readme, please dont hesitate to ask me directly if you want any clarification in the future.