Videos
- edit
- /
- history
- /
- upload files
Poke646 Merged
| Author | Mindmotor Studios, Zorbos, merged by kalo22 |
| Date of release | 2 March, 2024 |
| .bsp filename | po_merged00 ~ pv_merged_outro (23 maps) |
Description
Merged and heavily ripented version of http://scmapdb.wikidot.com/map:poke646-poke646:vendetta-co-op
One of the greatest Single Player experiences the Half-Life modding community has to offer, now available for Sven Co-op!
You play as Damien Reeves, a low level technician employed by Poke646, a corporation founded after the Black Mesa Research Facility was shut down.
Additional info
1. Merged to 23 maps
2. Fixed a lot of bugs and add more enemies and challenge.
Additional credits
Original mods by Marc Schröder and Mindmotor Studios
Map ripents by Zorbos
AngelScript programming by Zorbos, with some scripts being edits of default Sven Co-op scripts. Those scripts are credited to their respective authors.
Lobby map by Zorbos
Player models are based on several default Sven Co-op player models, which are credited to the Sven Co-op Team and Valve Software. Edits and menu portraits by Zorbos
po_c4m5 Anti-Troll script based off of w00tguy's HLSP hl_c11_a3 Anti-Troll Script
Survival checkpoint model (+animations) by Zorbos
Merged by Pokerman aka kalo22
Changelog
Tags
Rate this map
3 / 5 (5 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.










Coming from someone who plays with a small group of friends, sometimes only 2 of us, I have to say the enemy count is a bit ridiculous. Might work better on servers with 5+ people but for small groups it is not really a great experience getting swarmed by enemies with nothing but a slow pipe melee.
Even a bit later on map po_merged03_2 you spawn in a small tunnel, walk around the corner just to be met with a small army of alien grunts that then proceed to spam hornets down said tunnel. The sound of combat then alerts the other alien grunts and alien slaves in the area calling them to the tunnel too. I counted 16 Alien grunts, 7 alien slaves, a couple houndeyes and a bullsquid all blocking the tunnel against 2 of us with no HEV suits on survival. Im all for a bit of a challenge but the enemy count really soured the experience for my friends, especially trying to play survival mode.
Edit: After editing the map skl files and setting monster hp values back to their defaults it made things much more manageable. 200 hp Alien Grunt + Slaves and 180 HP houndeyes might have been the issue
1. all area changing teleport using relative teleport.
2. add checkpoint sprite and sound.