Poke646 / Poke646: Vendetta Co-op
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Poke646 / Poke646: Vendetta Co-op
Author | Mindmotor Studios, Zorbos | |
Original mod release | Poke646 - December 21, 2001 Poke646: Vendetta - December 22, 2006 |
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Date of release | Community fix release by R4to0 - January 8, 2020 1.3 - April 15, 2017 1.2b - September 22, 2016 1.1b - September 20, 2016 1.0b - September 17, 2016 |
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.bsp filename | po_*, pv_*, poke646_lobby |
Description
One of the greatest Single Player experiences the Half-Life modding community has to offer, now available for Sven Co-op!
You play as Damien Reeves, a low level technician employed by Poke646, a corporation founded after the Black Mesa Research Facility was shut down.
Features
- Support for both the original Poke646 mod and it's sequel, Poke646: Vendetta. All maps have coop support, including the Hazard Course!
- Includes a Lobby map, for easy selection of specific chapters or even random chapters. Great for server map rotations!
- Includes 10 unique player models based on characters in the mod
- Scripted weapons which mimic their original mod counterparts. Includes custom HUD icons, ammo icons, and crosshairs!
- Supports Survival Mode.
- Supports Player Count weapon balancing. As more players join, weapons are scaled down to compensate, and vice versa
- Supports Cross Map Inventory. Weapons and ammo are carried across level changes
- Supports w00tguy's Anti Rush Plugin
Other Info
Player models are enforced in this conversion.
If you wish to disable this for any reason, open up a map CFG file and remove the forcepmodels entry
NOTE: You need to do this for every map you wish to disable pmodel restrictions on.
Credits
- Original mods by Marc Schröder and Mindmotor Studios
- Map ripents by Zorbos
- AngelScript programming by Zorbos, with some scripts being edits of default Sven Co-op scripts. Those scripts are credited to their respective authors.
- Lobby map by Zorbos
- Player models are based on several default Sven Co-op player models, which are credited to the Sven Co-op Team and Valve Software. Edits and menu portraits by Zorbos
- po_c4m5 Anti-Troll script based off of w00tguy's HLSP hl_c11_a3 Anti-Troll Script
- Survival checkpoint model (+animations) by Zorbos
Changelog
Version 1.3
General:
- Removed Survival Mode scripts. Survival Mode is now off by default since the features are now integrated into the game.
- Updated all weapon scripts to work with the SC 5.11 AngelScript API
- Cleaned up most of the weapon script code to prevent possible bugs
Poke646:
- Fixed the IUIC terminal on po_c4m2 so that it can only be used once
Version 1.2b
General:
- Fixed players being able to block the elevator on the lobby map
Poke646:
- Fixed even more crashes related to models.
- Fixed players being able to break the glass to the xen exhibit on po_c0m3
Version 1.1b
Both Campaigns:
- Removed all references to 'relay_limitammo' as they are now made redunant by the main map script
- Removed all info_landmarks to stop the engine from spitting out errors
- Fixed crashing related to custom hgrunt and scientist models. New models have been used in their place which are just reskins of the already existing hgrunt and scientist models. Also updated RES files to reflect these new file paths
- Added several missing entries to various RES files
- Removed a redundant variable assignment in the Bow Rifle's zoom function
Poke646:
- Fixed the Nailgun playing its third person reload animation if the player tries to reload at full magazine capacity
- Edited po_intro so that Damien's pain noise always plays when the spool lands on his head
Poke646: Vendetta:
- Fixed the PAR-21 playing its third person reload animation if the player tries to reload at full magazine capacity
Tags
Rate this map
4.3 / 5 (23 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1591 maps for Sven Co-op! Here are a few:
page revision: 115, last edited: 26 Jan 2024 22:13
The combat's great, the atmosphere is fantastic, and it was converted with a ton of care.
There's even a lobby map made by Zorbos.
Highly recommended.
Completed both Poke646 & Poke646: Vendetta in single player, I was pretty amazed by all level design and lore.
Excellent work!
Although this series looks fun for coop.
But it actually not.
The enemy amount is too less. Single player scale.
Not much fighting happens in this series and some my teammate feel bored.
Really hope someone can add more enemies to the place where fighting happens.
Please, can you fixed this error ?
"materials_file" "sound/poke646/poke646_materials.txt"
to
materials_file "../poke646/poke646_materials.txt"
end
"materials_file" "sound/vendetta/vendetta_materials.txt"
to
materials_file "../vendetta/vendetta_materials.txt"
I have fixed all of them long ago for my server because I'm OCD, but not bothered to share :D
I also moved all music entities to ambient_music.
Perfect package, include fixes and everything else: *Removed, see below for a new link*
Well, I tested and the errors very good fixed
look the new commands survival
mp_survival_mode 0
mp_survival_supported 1
mp_survival_nextmap po_c1m1
Updated my repack.
May 12, 2019:
- Reinstated survival mode and added point_checkpoint script. Survival mode is not enforced and is defined by server's mp_survival_mode cvar. Intro/outros and lobby are explicitly disabled.
- Disabled antirush on po_c4m2 to prevent running out of time because of map change delay.
- Updated all map cfg files with new survival changes.
*link removed, check downloads section*
Thanks for your fixes version :)
cosmoline.at
missing files:
po_decals.wad
pv_decals.wad
pv_c2m2.bsp
"texture" "{pv_blood03"
"classname" "infodecal"
po_c4m1.bsp
"texture" "{po_subwctlbr"
"classname" "infodecal"
Unfortunately infodecal is hardcoded to the original "decals.wad" filename. Rreferencing to the po_decals.wad and/or pv_decals.wad have no effect and won't show anyway.
Using WAD File 'poke646.wad'
Using WAD File 'po_decals.wad'
Using WAD File 'decals.wad'
Using WAD File 'halflife.wad'
Using WAD File 'liquids.wad'
Can't find decal {po_subwctlbr
Can't find decal {po_subwctlta
Can't find decal {po_subwctlgr
Can't find decal {po_subwctlgr
Can't find decal {po_subwctldr
Can't find decal {po_subwctldr
Can't find decal {po_subwctlta
Can't find decal {po_subwctlbr
Can't find decal {po_subwctlgr
Unless there's a workaround for this, I have no idea how to 'fix'.
I've fixed crash issues that have been happening on this campaign. Feel free to edit this page as desired.
Changelog follows:
Scrtipt fixes - May 8, 2019
- Added SetThink( null ) on Holster() for heat/lead pipe. Fixes SendWeaponAnim crash issues.
- Removed the remaining old Survival references from po_c4m5 script. Fixes scripts not compiling on po_c4m5 due to missing includes or nonexistent member variables.
- Cast m_pPlayer into EHandle, to prevent any other crashes related to player pointers.
*Edit: removed. Grab my repack version in the downloads section*
X:\Sven_Co-op_Steam\svencoop\logs\Angelscript\AS_server_2019-05-19.log
Fixed in my repack.
Script changes - May 20, 2019
- Added SetThink( null ) on Holster() for sawedoff shotgun. Fixes null pointer access in EjectShell.
after the teleport it went to the cliff gone fall to restart map and it become trolled the players
HUD icon for slot #5 (explosives) is broken, displays the whole hud sprite inc. all weapons instead of just the explosive ones.
Also Poke646 is a series of very linear tunnels and narrow paths, sadly the series is unsuitable for more than 3 players - everyone just blocks everyone else constantly. It would be a nightmare on an unrestricted public server. Plus the maps are very short, so rushing would also be a real problem.
Best enjoyed on a private listenserver for 1-3 players.
yeah. If possible one day someone should do the same they did with They hunger and the HL campaign. I mean merging maps together and adding more difficulty and coop features.
The only (but biggest) problem is the cramped tunnel-style of many of the maps. There just isn't the room to get a bunch of players in there. Not to mention stuff breaking - Vendetta railway cart/tram, I'm looking at you! X[
Excellent work by Zorbos once again, and of course the Poke646 team for creating a real masterpiece.
Word of caution though, DO NOT HOST THIS UNLESS YOU HAVE *VERY* FAST FASTD/L!
I'm talking about fastd/l transfer speeds of maybe 1 megabytes per second (8 megabits per second) or so. Some of the maps alone are 18MB, and with the default server (non-fastd/l) upload speed of 8kB/s, the poke646 lobby map alone (without any other resources) will take about 42 minutes to transfer to *one* connecting client. If 4 clients join together, it will take 4 times as long per client!
If you want to play this series on your server with specific people, before they join get them to each d/l the compressed archive themselves from the DOWNLOAD link above, unzip it and merge the contents into svencoop_addons or svencoop_downloads. Ok they will be getting some extra server-only files but this way they can connect and join the game nearly immediately.
Why? Because you can d/l from SCMapDB (or its mirrors) at high speed without the crappy 8kB/s HLDS/SvenDS speed restriction, and then you need only d/l the soundcache when you connect to the game server instead of one enormous crapload of assorted content.
Also note that the res files have some problems, and if you don't want survivor mode enabled on all maps you have to manually edit *43* .cfg files! Once I get them working I'll u/l new 'ResGuy' .res files (without forced playermodels) and .cfg files (survivor mode disabled, forced playermodels disabled) for anybody sharing my personal preferences.
This is a great map , please play it !!!!