Prisonriot Erosion
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Prisonriot Erosion
Author | RNG |
Date of release | Final - February 24, 2007 |
.bsp filename | prisonriot_erosion |
Description
A typical prison escape map, that is basically futuristic and includes cynical hostile enemies, your team's mission is to escape from the inhospitable lock-up, and afterwards… wandering at the corridors and quadrangles that are full of forcible bad cops, guards and turrets. At last egressing the entrance-pit to find the way to escape.
After facing a Barnabus roadblock in the streets, someone stunned you with gasgrenade. Now you find yourselves dumped in unknown prison complex underground. Suddenly, there is alarm sounding somewhere near, a jail riot against prison security.
Simply escape from the complex, there can be prisoners on the way because of the riot.
Additional info
- A minimum of 2 players is required.
- The map is a effortless quickie
- Development of a sequel, Prisonriot Erosion 2.0 Hyperpipewrenchcarnage started after first version of Sewer Systematic: Toxicidia Sektor 516 being finished. Although the map series is still not finished because of outdated content and lack of inspirations
Additional credits
N/A
Changelog
Small fix (by Garompa)(19 October 2022):
- Added a tiny fix: Map now ends instead of trying to change level to stadium3
- Added tiny fixes: Changed info_player_starts to info_player_deathmatchs
Tags
Rate this map
1.5 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 47, last edited: 27 Jul 2023 10:22
Only 3 screenshots from this page belong to this map. The rest I have never seen ingame, care to tell which map they are from so we can put them there in its page?
Theses are episode 2 and 3 screenshot.
However ep2 and ep3 were abandoned.
i dont like this map really since it was made so fast i cant even remember. also note, once again most of the screenies dont belong to the map itself
Although the map design is adequate and the map length was reasonable for the short category, I found the game play a bit boring.
I don't find the idea of having 500+ HP guards and sentry turrets for 20 minutes pretty fun, although I did like taking the two allied alien slaves around with me to help, while keeping them alive too :D
Ending wasn't that special either.
Having said this, the author's sewer systematic is a fantastic map so it shows progress :) This map gets 3 stars from me though.
Thanks,
Adam Reece.