Project Orion
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Project Orion
Author | Icewolf (original), CubicVirtuoso (ripent conversion) |
Original mod release | January 2004 |
Date of release | Final - May 16, 2008 |
.bsp filename | project_orion1, project_orion2 |
Description
Co-operative version of the single-player mission Project Orion.
Project Orion is a two map series based on the "new" Black Mesa. Orion was the facility created after the Black Mesa cascade three years later. You start out in a closet hiding from monsters and you have to make it out with your team.
Additional info
- The original single-player version of Project Orion by Icewolf, released in January 2004, can be found here at PlanetPhillip.
Known bugs:
- Sometimes you spawn outside the door at the very beginning.
- For some reason the end fade doesn't last longer than a few seconds even though the duration is over 100.
- There might be an invincible grunt after a cutscreen you can only kill him with AR grenades.
- It's rare, but its happened. Sometimes the scientist doesn't trigger the door, unfortunately the only fix is to restart the map.
Additional credits
N/A
Changelog
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1594 maps for Sven Co-op! Here are a few:
page revision: 53, last edited: 07 Aug 2024 12:16
Maps can be raced in a minute or two, at most. The elevator portal effort at the end of project_orion2.bsp can be confusing and is poorly implemented, sometimes it works, more often not.
The ending is very unsatisfying, you have no other option than to walk over a bridge which is clearly a trap and sure it enough it breaks, killing you and ending the map.
Sure - the maps could be made more challenging by another Ripent, but there's not much to be done about the weak ending.