Project: Guilty
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Project: Guilty
Author | MysticMDT |
Date of release | August 10th, 2002 |
.bsp filename | projectg1, (7 maps), projectgscrt1a, projectgscrt1b |
Description
Objective Info:
You are a Special Operations Executive (SOE) of the United States Special Forces.
You have been captured along with your team in a corrupt marine complex. Your mission was to prevent the base transmitting secret information in regards to SOE operations. You are out of range of the satellite transmitter for the moment but you can delay the transmission by destroying the power generator located near your sector.
Primary Objective: Escape the of the complex.
Secondary Objective: Destroy the Power Generator before proceeding.
Additional info
- There are secrets in some maps, keep your eyes open.
- Keep each other healed or you will not survive your escape.
- Part of the Case Closed, Project: Guilty, E.T.C. Co-op Map Pack map pack.
Additional credits
http://mysticmdt.schurkstudios.com/downloads/projectguiltydownloads.html
Changelog
Tags
Rate this map
4 / 5 (10 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1578 maps for Sven Co-op! Here are a few:
page revision: 51, last edited: 25 Jul 2024 02:10
People usually ignore a lot of things.
1. Totem in all series, they need to destroy all totems but…..they think these totems just decorations and ignore them.
2. Green Metal Box at one of series, they usually ignore these boxes that need to destroyed.
3. Brown Metal Boxes and Radio Device at final of series, who will know they need to destroy all of these, they ignore them and just stuck in front of tiny house, they should know the mission, but no mission info.
There are clear cutscene/image instructions throughout. For example, the camera looks at a radio, a text says "destroy all radios". How much clearer does it need to be? The whole point is that it is object hunt. If idiots rush past the first radio and ignore it, then sure, they can sit in the little hut forever, that's their choice. Same deal for the totem poles, the instructions are clear.
There is perfectly adequate mission info.
I have to confirm what bluespark already said: there're enough hints what to do in this series - and as it's one of the older maps most times there is at least some experienced player on the server know what to do and how to progress
This map could be in official release, just need some rework in a few areas, monster count rebalance (or difficulty level selection) and it's really fine to play!
rename mp_allowgaussjump to mp_disablegaussjump
http://www.svencoop.com/manual/mapping-config.html
Pack maps: http://scmapdb.com/mappack:case-closed-project:guilty-e-t-c-co-op-map-pack
error file projectg4.res
add // in
models/projectguilty/w_battery.mdl
This series is pwnage…I love it…it is long…but a good long…well made and detailed…
It is hard but it just requires much coop…that is it…I love it…
—-Stixsmaster