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Public Security
Author | Lawyeaz |
Date of release | April 6, 2023 |
.bsp filename | pubsec_01 |
Description
Inspired by classic tactical shooters.
Coordinate with other players using tactics to take down bad guys. Bullets deal increased damage, everyone can die in one hit. That goes both ways.
Pick weapons and armor that suit your playstyle in the starting room by pressing the USE key on them.
Survival is enforced to encourage tactical gameplay.
Additional info
N/A
Additional credits
Meryilla: enemy model conversion, weapon scripts.
Captain Foxer: M16 viewmodel.
gruntzz: troubleshooting.
Ritual Entertainment: Counter-Strike Condition Zero Deleted Scenes assets.
Music by: Zak Belica (SiN, 1998).
SWAT 4: Police voice line.
Kerncore: CS1.6 weapon scripts, used as a base for pubsec weapons.
Zorbos: AoMDC weapon scripts some code was Frankensteined out of.
Ogdred: forklift prefab.
Apps: bathroom prefabs.
hightopmission, hotline-svencoop: Map_skl file.
Other: NWI (Insurgency), AureaSection (The Specialists).
Changelog
Tags
Rate this map
3.7 / 5 (6 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
"If music keeps playing after every enemy has been killed, that means it happened. At this point I have no clue what causes this."
If you are relying on monster's trigger_condition(death)/trigger_target to check for all monsters being killed, it can be unreliable, it's an old issue.
Instead I suggest you actively count them all every second or so using trigger_entity_iterator + game_counter + trigger_condition, it will be far more reliable.
DM for an example map or if you are on the SC Dev discord, DM there.
Map is really cool with CS 1.6 Weapon Script !
But pubsec_01 was short.. i will wait next map story ~!!
im not sure i can share my video here !
https://youtu.be/nKb4vXtSMiw
Thank for making map for us !!